Eliminate SCREEN_WIDTH/HEIGHT from RDisplay. It's up to the
user code to pass the desired camera space dimensions to LoadMenuPerspective (normally done by Screen). SDimensions.h is high-level.
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@@ -59,6 +59,8 @@ bool Screen::SortMessagesByDelayRemaining(const Screen::QueuedScreenMessage &m1,
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void Screen::Init()
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{
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SetFOV( 0 );
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m_smSendOnPop = SM_None;
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ActorUtil::LoadAllCommandsFromName( *this, m_sName, "Screen" );
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