Eliminate SCREEN_WIDTH/HEIGHT from RDisplay. It's up to the
user code to pass the desired camera space dimensions to LoadMenuPerspective (normally done by Screen). SDimensions.h is high-level.
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@@ -799,7 +799,7 @@ void Player::DrawPrimitives()
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float fCenterY = this->GetY()+(GRAY_ARROWS_Y_STANDARD+GRAY_ARROWS_Y_REVERSE)/2;
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DISPLAY->LoadMenuPerspective( 45, SCALE(fSkew,0.f,1.f,this->GetX(),SCREEN_CENTER_X), fCenterY );
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DISPLAY->LoadMenuPerspective( 45, SCREEN_WIDTH, SCREEN_HEIGHT, SCALE(fSkew,0.f,1.f,this->GetX(),SCREEN_CENTER_X), fCenterY );
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if( m_pNoteField )
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{
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