make Actor LoadFromNode signatures consistent
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@@ -17,9 +17,9 @@ ActorFrame::~ActorFrame()
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DeleteAllChildren();
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}
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void ActorFrame::LoadFromNode( const CString &sDir, const XNode* pNode )
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void ActorFrame::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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Actor::LoadFromNode( pNode );
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Actor::LoadFromNode( sDir, pNode );
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//
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// Load children
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@@ -29,7 +29,7 @@ void ActorFrame::LoadFromNode( const CString &sDir, const XNode* pNode )
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{
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FOREACH_CONST_Child( pChildren, pChild )
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{
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Actor* pChildActor = LoadFromActorFile( sDir, *pChild );
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Actor* pChildActor = LoadFromActorFile( sDir, pChild );
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if( pChildActor )
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AddChild( pChildActor );
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}
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