From cd9fc83029aa95a6519bd9cc2d01860d4bd84711 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Mon, 9 May 2011 21:17:24 -0400 Subject: [PATCH] [splittiming] We can build now. How effective the build is, though...that's the question. Time to risk breaking more parts. --- src/ScreenEdit.cpp | 150 ++++++++++++++++++++++----------------------- 1 file changed, 75 insertions(+), 75 deletions(-) diff --git a/src/ScreenEdit.cpp b/src/ScreenEdit.cpp index cfa2b4e678..ce69563960 100644 --- a/src/ScreenEdit.cpp +++ b/src/ScreenEdit.cpp @@ -913,7 +913,7 @@ void ScreenEdit::Update( float fDeltaTime ) { RageTimer tm; const float fSeconds = m_pSoundMusic->GetPositionSeconds( NULL, &tm ); - GAMESTATE->UpdateSongPosition( fSeconds, GAMESTATE->m_pCurSong->m_Timing, tm ); + GAMESTATE->UpdateSongPosition( fSeconds, GAMESTATE->m_pCurSong->m_SongTiming, tm ); } if( m_EditState == STATE_RECORDING ) @@ -931,7 +931,7 @@ void ScreenEdit::Update( float fDeltaTime ) continue; float fStartedHoldingSeconds = m_pSoundMusic->GetPositionSeconds() - fSecsHeld; - float fStartBeat = max( fStartPlayingAtBeat, m_pSong->GetBeatFromElapsedTime(fStartedHoldingSeconds) ); + float fStartBeat = max( fStartPlayingAtBeat, m_pSong->m_SongTiming.GetBeatFromElapsedTime(fStartedHoldingSeconds) ); float fEndBeat = max( fStartBeat, GAMESTATE->m_fSongBeat ); fEndBeat = min( fEndBeat, NoteRowToBeat(m_iStopPlayingAt) ); @@ -976,11 +976,11 @@ void ScreenEdit::Update( float fDeltaTime ) float fLastBeat = NoteRowToBeat(m_iStopPlayingAt); if( bButtonIsBeingPressed && m_EditState == STATE_RECORDING ) { - float fSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( fLastBeat ); - fLastBeat = m_pSong->m_Timing.GetBeatFromElapsedTime( fSeconds + 0.5f ); + float fSeconds = m_pSong->m_SongTiming.GetElapsedTimeFromBeat( fLastBeat ); + fLastBeat = m_pSong->m_SongTiming.GetBeatFromElapsedTime( fSeconds + 0.5f ); } - float fStopAtSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStopPlayingAt) ) + 1; + float fStopAtSeconds = m_pSong->m_SongTiming.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStopPlayingAt) ) + 1; if( GAMESTATE->m_fMusicSeconds > fStopAtSeconds ) { // loop @@ -1071,7 +1071,7 @@ void ScreenEdit::UpdateTextInfo() RString sText; sText += ssprintf( CURRENT_BEAT_FORMAT.GetValue(), CURRENT_BEAT.GetValue().c_str(), GAMESTATE->m_fSongBeat ); - sText += ssprintf( CURRENT_SECOND_FORMAT.GetValue(), CURRENT_SECOND.GetValue().c_str(), m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ); + sText += ssprintf( CURRENT_SECOND_FORMAT.GetValue(), CURRENT_SECOND.GetValue().c_str(), m_pSong->m_SongTiming.GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ); switch( EDIT_MODE.GetValue() ) { DEFAULT_FAIL( EDIT_MODE.GetValue() ); @@ -1129,7 +1129,7 @@ void ScreenEdit::UpdateTextInfo() case EditMode_Home: break; case EditMode_Full: - sText += ssprintf( BEAT_0_OFFSET_FORMAT.GetValue(), BEAT_0_OFFSET.GetValue().c_str(), m_pSong->m_Timing.m_fBeat0OffsetInSeconds ); + sText += ssprintf( BEAT_0_OFFSET_FORMAT.GetValue(), BEAT_0_OFFSET.GetValue().c_str(), m_pSong->m_SongTiming.m_fBeat0OffsetInSeconds ); sText += ssprintf( PREVIEW_START_FORMAT.GetValue(), PREVIEW_START.GetValue().c_str(), m_pSong->m_fMusicSampleStartSeconds ); sText += ssprintf( PREVIEW_LENGTH_FORMAT.GetValue(), PREVIEW_LENGTH.GetValue().c_str(), m_pSong->m_fMusicSampleLengthSeconds ); break; @@ -1243,7 +1243,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) m_iShiftAnchor = -1; return; } - int beatsPerMeasure = GAMESTATE->m_pCurSong->m_Timing.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iNumerator; + int beatsPerMeasure = GAMESTATE->m_pCurSong->m_SongTiming.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iNumerator; switch( EditB ) { @@ -1443,13 +1443,13 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) break; case EDIT_BUTTON_LABEL_NEXT: { - ScrollTo( GAMESTATE->m_pCurSong->m_Timing. + ScrollTo( GAMESTATE->m_pCurSong->m_SongTiming. GetNextLabelSegmentBeatAtBeat( GAMESTATE->m_fSongBeat ) ); } break; case EDIT_BUTTON_LABEL_PREV: { - ScrollTo( GAMESTATE->m_pCurSong->m_Timing. + ScrollTo( GAMESTATE->m_pCurSong->m_SongTiming. GetPreviousLabelSegmentBeatAtBeat( GAMESTATE->m_fSongBeat ) ); } break; @@ -1579,7 +1579,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) case EDIT_BUTTON_BPM_UP: case EDIT_BUTTON_BPM_DOWN: { - float fBPM = m_pSong->GetBPMAtBeat( GAMESTATE->m_fSongBeat ); + float fBPM = m_pSong->m_SongTiming.GetBPMAtBeat( GAMESTATE->m_fSongBeat ); float fDelta; switch( EditB ) { @@ -1600,7 +1600,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) } float fNewBPM = fBPM + fDelta; - m_pSong->SetBPMAtBeat( GAMESTATE->m_fSongBeat, fNewBPM ); + m_pSong->m_SongTiming.SetBPMAtBeat( GAMESTATE->m_fSongBeat, fNewBPM ); (fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(); SetDirty( true ); } @@ -1627,24 +1627,24 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) fDelta *= 40; } unsigned i; - for( i=0; im_Timing.m_StopSegments.size(); i++ ) + for( i=0; im_SongTiming.m_StopSegments.size(); i++ ) { - if( m_pSong->m_Timing.m_StopSegments[i].m_iStartRow == BeatToNoteRow(GAMESTATE->m_fSongBeat) ) + if( m_pSong->m_SongTiming.m_StopSegments[i].m_iStartRow == BeatToNoteRow(GAMESTATE->m_fSongBeat) ) break; } - if( i == m_pSong->m_Timing.m_StopSegments.size() ) // there is no StopSegment at the current beat + if( i == m_pSong->m_SongTiming.m_StopSegments.size() ) // there is no StopSegment at the current beat { // create a new StopSegment if( fDelta > 0 ) - m_pSong->AddStopSegment( StopSegment(BeatToNoteRow(GAMESTATE->m_fSongBeat), fDelta) ); + m_pSong->m_SongTiming.AddStopSegment( StopSegment(BeatToNoteRow(GAMESTATE->m_fSongBeat), fDelta) ); } - else // StopSegment being modified is m_Timing.m_StopSegments[i] + else // StopSegment being modified is m_SongTiming.m_StopSegments[i] { - m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds += fDelta; - if( m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds <= 0 ) - m_pSong->m_Timing.m_StopSegments.erase( m_pSong->m_Timing.m_StopSegments.begin()+i, - m_pSong->m_Timing.m_StopSegments.begin()+i+1); + m_pSong->m_SongTiming.m_StopSegments[i].m_fStopSeconds += fDelta; + if( m_pSong->m_SongTiming.m_StopSegments[i].m_fStopSeconds <= 0 ) + m_pSong->m_SongTiming.m_StopSegments.erase( m_pSong->m_SongTiming.m_StopSegments.begin()+i, + m_pSong->m_SongTiming.m_StopSegments.begin()+i+1); } (fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(); SetDirty( true ); @@ -1673,24 +1673,24 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) fDelta *= 40; } unsigned i; - for( i=0; im_Timing.m_StopSegments.size(); i++ ) + for( i=0; im_SongTiming.m_StopSegments.size(); i++ ) { - if( m_pSong->m_Timing.m_StopSegments[i].m_iStartRow == BeatToNoteRow(GAMESTATE->m_fSongBeat) ) + if( m_pSong->m_SongTiming.m_StopSegments[i].m_iStartRow == BeatToNoteRow(GAMESTATE->m_fSongBeat) ) break; } - if( i == m_pSong->m_Timing.m_StopSegments.size() ) // there is no delay segment at the current beat + if( i == m_pSong->m_SongTiming.m_StopSegments.size() ) // there is no delay segment at the current beat { // create a new delay segment if( fDelta > 0 ) m_pSong->AddStopSegment( StopSegment(BeatToNoteRow(GAMESTATE->m_fSongBeat), fDelta, true) ); } - else // delay segment being modified is m_Timing.m_StopSegments[i] + else // delay segment being modified is m_SongTiming.m_StopSegments[i] { - m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds += fDelta; - if( m_pSong->m_Timing.m_StopSegments[i].m_fStopSeconds <= 0 ) - m_pSong->m_Timing.m_StopSegments.erase( m_pSong->m_Timing.m_StopSegments.begin()+i, - m_pSong->m_Timing.m_StopSegments.begin()+i+1); + m_pSong->m_SongTiming.m_StopSegments[i].m_fStopSeconds += fDelta; + if( m_pSong->m_SongTiming.m_StopSegments[i].m_fStopSeconds <= 0 ) + m_pSong->m_SongTiming.m_StopSegments.erase( m_pSong->m_SongTiming.m_StopSegments.begin()+i, + m_pSong->m_SongTiming.m_StopSegments.begin()+i+1); } (fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(); SetDirty( true ); @@ -1718,7 +1718,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) else fDelta *= 40; } - m_pSong->m_Timing.m_fBeat0OffsetInSeconds += fDelta; + m_pSong->m_SongTiming.m_fBeat0OffsetInSeconds += fDelta; (fDelta>0 ? m_soundValueIncrease : m_soundValueDecrease).Play(); SetDirty( true ); } @@ -1900,7 +1900,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) if( pCourse == NULL ) break; CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex]; - float fStartTime = m_pSong->GetElapsedTimeFromBeat( GAMESTATE->m_fSongBeat ); + float fStartTime = m_pSong->m_SongTiming.GetElapsedTimeFromBeat( GAMESTATE->m_fSongBeat ); int iAttack = FindAttackAtTime( ce.attacks, fStartTime ); if( iAttack >= 0 ) @@ -1941,7 +1941,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) } else { - fStart = m_pSong->GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) ); + fStart = m_pSong->m_SongTiming.GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) ); int iAttack = FindAttackAtTime( ce.attacks, fStart ); if( iAttack >= 0 ) @@ -1950,7 +1950,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB ) if( m_NoteFieldEdit.m_iEndMarker == -1 ) fEnd = m_pSong->m_fMusicLengthSeconds; else - fEnd = m_pSong->GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) ); + fEnd = m_pSong->m_SongTiming.GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) ); } g_fLastInsertAttackPositionSeconds = fStart; g_fLastInsertAttackDurationSeconds = fEnd - fStart; @@ -2265,7 +2265,7 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB ) fOffsetDelta *= 40; } - m_pSong->m_Timing.m_fBeat0OffsetInSeconds += fOffsetDelta; + m_pSong->m_SongTiming.m_fBeat0OffsetInSeconds += fOffsetDelta; } break; } @@ -2381,8 +2381,8 @@ void ScreenEdit::TransitionEditState( EditState em ) AdjustSync::ResetOriginalSyncData(); /* Give a 1 second lead-in. If we're loading Player, this must be done first. */ - float fSeconds = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStartPlayingAt) ) - 1; - GAMESTATE->UpdateSongPosition( fSeconds, m_pSong->m_Timing ); + float fSeconds = m_pSong->m_SongTiming.GetElapsedTimeFromBeat( NoteRowToBeat(m_iStartPlayingAt) ) - 1; + GAMESTATE->UpdateSongPosition( fSeconds, m_pSong->m_SongTiming ); GAMESTATE->m_bGameplayLeadIn.Set( false ); @@ -2463,7 +2463,7 @@ void ScreenEdit::TransitionEditState( EditState em ) { case STATE_PLAYING: case STATE_RECORDING: - const float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat); + const float fStartSeconds = m_pSong->m_SongTiming.GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat); LOG->Trace( "Starting playback at %f", fStartSeconds ); RageSoundParams p; @@ -2627,21 +2627,21 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) { float fBPM = StringToFloat( ScreenTextEntry::s_sLastAnswer ); if( fBPM > 0 ) - m_pSong->SetBPMAtBeat( GAMESTATE->m_fSongBeat, fBPM ); + m_pSong->m_SongTiming.SetBPMAtBeat( GAMESTATE->m_fSongBeat, fBPM ); SetDirty( true ); } else if( SM == SM_BackFromStopChange ) { float fStop = StringToFloat( ScreenTextEntry::s_sLastAnswer ); if( fStop >= 0 ) - m_pSong->m_Timing.SetStopAtBeat( GAMESTATE->m_fSongBeat, fStop ); + m_pSong->m_SongTiming.SetStopAtBeat( GAMESTATE->m_fSongBeat, fStop ); SetDirty( true ); } else if( SM == SM_BackFromDelayChange ) { float fDelay = StringToFloat( ScreenTextEntry::s_sLastAnswer ); if( fDelay >= 0 ) - m_pSong->m_Timing.SetStopAtBeat( GAMESTATE->m_fSongBeat, fDelay, true ); + m_pSong->m_SongTiming.SetStopAtBeat( GAMESTATE->m_fSongBeat, fDelay, true ); SetDirty( true ); } else if( SM == SM_BackFromTimeSignatureNumeratorChange ) @@ -2649,7 +2649,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) int iNum = atoi( ScreenTextEntry::s_sLastAnswer ); if( iNum > 0 ) { - m_pSong->m_Timing.SetTimeSignatureNumeratorAtBeat( GAMESTATE->m_fSongBeat, iNum ); + m_pSong->m_SongTiming.SetTimeSignatureNumeratorAtBeat( GAMESTATE->m_fSongBeat, iNum ); } SetDirty( true ); } @@ -2658,7 +2658,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) int iDen = atoi( ScreenTextEntry::s_sLastAnswer ); if( iDen > 0) { - m_pSong->m_Timing.SetTimeSignatureDenominatorAtBeat( GAMESTATE->m_fSongBeat, iDen ); + m_pSong->m_SongTiming.SetTimeSignatureDenominatorAtBeat( GAMESTATE->m_fSongBeat, iDen ); } SetDirty( true ); } @@ -2667,7 +2667,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) int iTick = atoi( ScreenTextEntry::s_sLastAnswer ); if ( iTick >= 0 && iTick <= ROWS_PER_BEAT ) { - m_pSong->m_Timing.SetTickcountAtBeat( GAMESTATE->m_fSongBeat, iTick ); + m_pSong->m_SongTiming.SetTickcountAtBeat( GAMESTATE->m_fSongBeat, iTick ); } SetDirty( true ); } @@ -2676,25 +2676,25 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) int iCombo = atoi( ScreenTextEntry::s_sLastAnswer ); if ( iCombo >= 0 ) { - m_pSong->m_Timing.SetComboAtBeat( GAMESTATE->m_fSongBeat, iCombo ); + m_pSong->m_SongTiming.SetComboAtBeat( GAMESTATE->m_fSongBeat, iCombo ); } SetDirty( true ); } else if ( SM == SM_BackFromLabelChange ) { RString sLabel = ScreenTextEntry::s_sLastAnswer; - if ( !m_pSong->m_Timing.DoesLabelExist(sLabel) ) + if ( !m_pSong->m_SongTiming.DoesLabelExist(sLabel) ) { sLabel.Replace("=", "_"); sLabel.Replace(",", "_"); - m_pSong->m_Timing.SetLabelAtBeat( GAMESTATE->m_fSongBeat, sLabel ); + m_pSong->m_SongTiming.SetLabelAtBeat( GAMESTATE->m_fSongBeat, sLabel ); SetDirty( true ); } } else if ( SM == SM_BackFromWarpChange ) { float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer ); - m_pSong->m_Timing.SetWarpAtBeat( GAMESTATE->m_fSongBeat, fWarp ); + m_pSong->m_SongTiming.SetWarpAtBeat( GAMESTATE->m_fSongBeat, fWarp ); SetDirty( true ); } else if( SM == SM_BackFromBGChange ) @@ -2767,7 +2767,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) CourseEntry &ce = pCourse->m_vEntries[GAMESTATE->m_iEditCourseEntryIndex]; int iAttack; - g_fLastInsertAttackPositionSeconds = m_pSong->GetElapsedTimeFromBeat( GAMESTATE->m_fSongBeat ); + g_fLastInsertAttackPositionSeconds = m_pSong->m_SongTiming.GetElapsedTimeFromBeat( GAMESTATE->m_fSongBeat ); g_fLastInsertAttackDurationSeconds = StringToFloat( g_InsertCourseAttack.rows[0].choices[iDurationChoice] ); iAttack = FindAttackAtTime( ce.attacks, g_fLastInsertAttackPositionSeconds ); @@ -3024,7 +3024,7 @@ static void ChangeArtistTranslit( const RString &sNew ) static void ChangeBeat0Offset( const RString &sNew ) { - GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds = StringToFloat( sNew ); + GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds = StringToFloat( sNew ); } static void ChangeLastBeatHint( const RString &sNew ) @@ -3242,7 +3242,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector &iAns g_SongInformation.rows[main_title_transliteration].SetOneUnthemedChoice( pSong->m_sMainTitleTranslit ); g_SongInformation.rows[sub_title_transliteration].SetOneUnthemedChoice( pSong->m_sSubTitleTranslit ); g_SongInformation.rows[artist_transliteration].SetOneUnthemedChoice( pSong->m_sArtistTranslit ); - g_SongInformation.rows[beat_0_offset].SetOneUnthemedChoice( ssprintf("%.5f", pSong->m_Timing.m_fBeat0OffsetInSeconds) ); + g_SongInformation.rows[beat_0_offset].SetOneUnthemedChoice( ssprintf("%.5f", pSong->m_SongTiming.m_fBeat0OffsetInSeconds) ); g_SongInformation.rows[last_beat_hint].SetOneUnthemedChoice( ssprintf("%.5f", pSong->m_fSpecifiedLastBeat) ); g_SongInformation.rows[preview_start].SetOneUnthemedChoice( ssprintf("%.5f", pSong->m_fMusicSampleStartSeconds) ); g_SongInformation.rows[preview_length].SetOneUnthemedChoice( ssprintf("%.5f", pSong->m_fMusicSampleLengthSeconds) ); @@ -3256,9 +3256,9 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector &iAns case edit_timing_data: { const Song* pSong = GAMESTATE->m_pCurSong; - TimingData pTime = pSong->m_Timing; + TimingData pTime = pSong->m_SongTiming; const float fBeat = GAMESTATE->m_fSongBeat; - g_TimingDataInformation.rows[bpm].SetOneUnthemedChoice( ssprintf("%.5f", pSong->GetBPMAtBeat( fBeat ) ) ); + g_TimingDataInformation.rows[bpm].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetBPMAtBeat( fBeat ) ) ); g_TimingDataInformation.rows[stop].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetStopAtBeat( fBeat ) ) ) ; g_TimingDataInformation.rows[delay].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetDelayAtBeat( fBeat ) ) ); g_TimingDataInformation.rows[time_signature_numerator].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTimeSignatureNumeratorAtBeat( fBeat ) ) ); @@ -3501,7 +3501,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector &iAns NoteDataUtil::ScaleRegion( m_NoteDataEdit, fScale, iStartIndex, iEndIndex ); // scale timing data - m_pSong->m_Timing.ScaleRegion( fScale, m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker, true ); + m_pSong->m_SongTiming.ScaleRegion( fScale, m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker, true ); // scale all other steps. const vector sIter = m_pSong->GetAllSteps(); @@ -3546,16 +3546,16 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector &iAns NoteDataUtil::DeleteRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) ); break; case shift_pauses_forward: - m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) ); + m_pSong->m_SongTiming.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) ); break; case shift_pauses_backward: - m_pSong->m_Timing.DeleteRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) ); + m_pSong->m_SongTiming.DeleteRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) ); break; case convert_to_pause: { ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 ); - float fMarkerStart = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) ); - float fMarkerEnd = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) ); + float fMarkerStart = m_pSong->m_SongTiming.GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) ); + float fMarkerEnd = m_pSong->m_SongTiming.GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iEndMarker) ); // The length of the stop segment we're going to create. This includes time spent in any // stops in the selection, which will be deleted and subsumed into the new stop. @@ -3567,9 +3567,9 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector &iAns m_NoteFieldEdit.m_iBeginMarker + 1, m_NoteFieldEdit.m_iEndMarker-m_NoteFieldEdit.m_iBeginMarker ); - m_pSong->m_Timing.DeleteRows( m_NoteFieldEdit.m_iBeginMarker, + m_pSong->m_SongTiming.DeleteRows( m_NoteFieldEdit.m_iBeginMarker, m_NoteFieldEdit.m_iEndMarker-m_NoteFieldEdit.m_iBeginMarker ); - m_pSong->m_Timing.SetStopAtRow( m_NoteFieldEdit.m_iBeginMarker, fStopLength ); + m_pSong->m_SongTiming.SetStopAtRow( m_NoteFieldEdit.m_iBeginMarker, fStopLength ); m_NoteFieldEdit.m_iBeginMarker = -1; m_NoteFieldEdit.m_iEndMarker = -1; break; @@ -3577,14 +3577,14 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector &iAns case convert_pause_to_beat: { // TODO: Convert both Delays and Stops at once. - float fStopSeconds = m_pSong->m_Timing.GetStopAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ); - m_pSong->m_Timing.SetStopAtBeat( GAMESTATE->m_fSongBeat, 0 ); + float fStopSeconds = m_pSong->m_SongTiming.GetStopAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ); + m_pSong->m_SongTiming.SetStopAtBeat( GAMESTATE->m_fSongBeat, 0 ); - float fStopBeats = fStopSeconds * m_pSong->GetBPMAtBeat(GAMESTATE->m_fSongBeat) / 60; + float fStopBeats = fStopSeconds * m_pSong->m_SongTiming.GetBPMAtBeat(GAMESTATE->m_fSongBeat) / 60; // don't move the step from where it is, just move everything later NoteDataUtil::InsertRows( m_NoteDataEdit, BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) ); - m_pSong->m_Timing.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) ); + m_pSong->m_SongTiming.InsertRows( BeatToNoteRow(GAMESTATE->m_fSongBeat) + 1, BeatToNoteRow(fStopBeats) ); } break; case undo: @@ -3701,7 +3701,7 @@ void ScreenEdit::HandleSongInformationChoice( SongInformationChoice c, const vec break; case beat_0_offset: ScreenTextEntry::TextEntry( SM_None, ENTER_BEAT_0_OFFSET, - ssprintf("%.5f", pSong->m_Timing.m_fBeat0OffsetInSeconds), 20, + ssprintf("%.5f", pSong->m_SongTiming.m_fBeat0OffsetInSeconds), 20, ScreenTextEntry::FloatValidate, ChangeBeat0Offset, NULL ); break; case last_beat_hint: @@ -3750,7 +3750,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ScreenTextEntry::TextEntry( SM_BackFromBPMChange, ENTER_BPM_VALUE, - ssprintf( "%.4f", m_pSong->GetBPMAtBeat(GAMESTATE->m_fSongBeat) ), + ssprintf( "%.4f", m_pSong->m_SongTiming.GetBPMAtBeat(GAMESTATE->m_fSongBeat) ), 10 ); break; @@ -3758,7 +3758,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ScreenTextEntry::TextEntry( SM_BackFromStopChange, ENTER_STOP_VALUE, - ssprintf( "%.4f", m_pSong->m_Timing.GetStopAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ) ), + ssprintf( "%.4f", m_pSong->m_SongTiming.GetStopAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ) ), 10 ); break; @@ -3766,7 +3766,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ScreenTextEntry::TextEntry( SM_BackFromDelayChange, ENTER_DELAY_VALUE, - ssprintf( "%.4f", m_pSong->m_Timing.GetDelayAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ) ), + ssprintf( "%.4f", m_pSong->m_SongTiming.GetDelayAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ) ), 10 ); break; @@ -3774,7 +3774,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ScreenTextEntry::TextEntry( SM_BackFromTimeSignatureNumeratorChange, ENTER_TIME_SIGNATURE_NUMERATOR_VALUE, - ssprintf( "%d", m_pSong->m_Timing.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iNumerator ), + ssprintf( "%d", m_pSong->m_SongTiming.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iNumerator ), 3 ); break; @@ -3782,7 +3782,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ScreenTextEntry::TextEntry( SM_BackFromTimeSignatureDenominatorChange, ENTER_TIME_SIGNATURE_DENOMINATOR_VALUE, - ssprintf( "%d", m_pSong->m_Timing.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iDenominator ), + ssprintf( "%d", m_pSong->m_SongTiming.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iDenominator ), 3 ); break; @@ -3790,7 +3790,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ScreenTextEntry::TextEntry( SM_BackFromTickcountChange, ENTER_TICKCOUNT_VALUE, - ssprintf( "%d", m_pSong->m_Timing.GetTickcountAtBeat( GAMESTATE->m_fSongBeat ) ), + ssprintf( "%d", m_pSong->m_SongTiming.GetTickcountAtBeat( GAMESTATE->m_fSongBeat ) ), 2 ); break; @@ -3798,7 +3798,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ScreenTextEntry::TextEntry( SM_BackFromComboChange, ENTER_COMBO_VALUE, - ssprintf( "%d", m_pSong->m_Timing.GetComboAtBeat( GAMESTATE->m_fSongBeat ) ), + ssprintf( "%d", m_pSong->m_SongTiming.GetComboAtBeat( GAMESTATE->m_fSongBeat ) ), 4 ); break; @@ -3806,7 +3806,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ScreenTextEntry::TextEntry( SM_BackFromLabelChange, ENTER_LABEL_VALUE, - ssprintf( "%s", m_pSong->m_Timing.GetLabelAtBeat( GAMESTATE->m_fSongBeat ).c_str() ), + ssprintf( "%s", m_pSong->m_SongTiming.GetLabelAtBeat( GAMESTATE->m_fSongBeat ).c_str() ), 64 ); break; @@ -3814,7 +3814,7 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice ScreenTextEntry::TextEntry( SM_BackFromWarpChange, ENTER_WARP_VALUE, - ssprintf( "%.4f", m_pSong->m_Timing.GetWarpAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ) ), + ssprintf( "%.4f", m_pSong->m_SongTiming.GetWarpAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ) ), 10 ); break; @@ -4021,7 +4021,7 @@ void ScreenEdit::CheckNumberOfNotesAndUndo() if( EDIT_MODE.GetValue() != EditMode_Home ) return; - TimeSignatureSegment curTime = GAMESTATE->m_pCurSong->m_Timing.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ); + TimeSignatureSegment curTime = GAMESTATE->m_pCurSong->m_SongTiming.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ); int rowsPerMeasure = curTime.m_iDenominator * curTime.m_iNumerator; for( int row=0; row<=m_NoteDataEdit.GetLastRow(); row+=rowsPerMeasure ) @@ -4073,7 +4073,7 @@ float ScreenEdit::GetMaximumBeatForNewNote() const /* Round up to the next measure end. Some songs end on weird beats * mid-measure, and it's odd to have movement capped to these weird * beats. */ - int beatsPerMeasure = GAMESTATE->m_pCurSong->m_Timing.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iNumerator; + int beatsPerMeasure = GAMESTATE->m_pCurSong->m_SongTiming.GetTimeSignatureSegmentAtBeat( GAMESTATE->m_fSongBeat ).m_iNumerator; fEndBeat += beatsPerMeasure; fEndBeat = ftruncf( fEndBeat, (float)beatsPerMeasure );