fix "empty" animations that just send messages never being run

This commit is contained in:
Glenn Maynard
2005-04-14 04:45:46 +00:00
parent d80e337309
commit cd7af0a396
2 changed files with 17 additions and 3 deletions
+1
View File
@@ -22,6 +22,7 @@ protected:
Actor *m_bga;
float m_fStartBeat;
float m_fStopBeat;
bool m_bFinished;
};
vector<LoadedBGA> m_BGAnimations;