forgot duped stagedisplay.
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@@ -0,0 +1,30 @@
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local curScreen = Var "LoadingScreen";
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local curStage = GAMESTATE:GetCurrentStage();
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local curStageIndex = GAMESTATE:GetCurrentStageIndex();
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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LoadActor(THEME:GetPathB("_frame","3x3"),"rounded black",64,16);
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LoadFont("Common Normal") .. {
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InitCommand=cmd(y,-1;shadowlength,1;playcommand,"Set");
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SetCommand=function(self)
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if GAMESTATE:GetCurrentCourse() then
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self:settext( GAMESTATE:GetCurrentStageIndex()+1 .. " / " .. GAMESTATE:GetCurrentCourse():GetEstimatedNumStages() );
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elseif GAMESTATE:IsEventMode() then
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self:settextf("Stage %s", curStageIndex+1);
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else
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if THEME:GetMetric(curScreen,"StageDisplayUseShortString") then
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self:settextf("%s", ToEnumShortString(curStage));
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else
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self:settextf("%s Stage", ToEnumShortString(curStage));
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end;
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end;
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--
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self:zoom(0.675);
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self:diffuse(StageToColor(curStage));
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self:diffusetopedge(ColorLightTone(StageToColor(curStage)));
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end;
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};
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};
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return t
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