covariant Copy()
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@@ -5,7 +5,7 @@
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#include "ActorUtil.h"
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REGISTER_ACTOR_CLASS_WITH_NAME( ActorFrameTextureAutoDeleteChildren, ActorFrameTexture )
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Actor *ActorFrameTexture::Copy() const { return new ActorFrameTexture(*this); }
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ActorFrameTexture *ActorFrameTexture::Copy() const { return new ActorFrameTexture(*this); }
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ActorFrameTexture::ActorFrameTexture()
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{
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