Add an FC splash
This commit is contained in:
@@ -3,7 +3,7 @@ local raveChildren
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local bg = Def.ActorFrame{
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Def.Quad{
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InitCommand=cmd(FullScreen;diffuse,color("0,0,0,0"));
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StartTransitioningCommand=cmd(linear,3;diffusealpha,1);
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StartTransitioningCommand=cmd(sleep,0.8;linear,3;diffusealpha,1);
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};
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Def.ActorFrame{
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@@ -32,17 +32,17 @@ local bg = Def.ActorFrame{
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LoadActor(THEME:GetPathG("_rave result","P1"))..{
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Name="P1Win";
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InitCommand=cmd(Center;cropbottom,1;fadebottom,1);
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StartTransitioningCommand=cmd(sleep,1.0;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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StartTransitioningCommand=cmd(sleep,1.8;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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};
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LoadActor(THEME:GetPathG("_rave result","P2"))..{
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Name="P2Win";
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InitCommand=cmd(Center;cropbottom,1;fadebottom,1);
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StartTransitioningCommand=cmd(sleep,1.0;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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StartTransitioningCommand=cmd(sleep,1.8;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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};
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LoadActor(THEME:GetPathG("_rave result","draw"))..{
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Name="Draw";
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InitCommand=cmd(Center;cropbottom,1;fadebottom,1);
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StartTransitioningCommand=cmd(sleep,1.0;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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StartTransitioningCommand=cmd(sleep,1.8;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
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};
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};
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};
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Binary file not shown.
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After Width: | Height: | Size: 20 KiB |
@@ -0,0 +1,143 @@
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--FullCombo base from moonlight by AJ
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local pn = ...;
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assert(pn);
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local t = Def.ActorFrame{};
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local IsUsingSoloSingles = PREFSMAN:GetPreference('Center1Player');
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local NumPlayers = GAMESTATE:GetNumPlayersEnabled();
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local NumSides = GAMESTATE:GetNumSidesJoined();
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local pStats = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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local function GetPosition(pn)
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if IsUsingSoloSingles and NumPlayers == 1 and NumSides == 1 then return SCREEN_CENTER_X; end;
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return THEME:GetMetric("ScreenGameplay","Player".. ToEnumShortString(pn) .. "MiscX");
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end;
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-- Reuse screen filter code for width-based explosion
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local style = GAMESTATE:GetCurrentStyle()
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local cols = style:ColumnsPerPlayer()
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local padding = 8 -- 4px on each side
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local arrowWidth = 96 -- until noteskin metrics are implemented...
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local filterWidth = (arrowWidth * cols) + padding
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-- Ripple
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(visible,false);
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OffCommand=function(self)
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if pStats:FullCombo() then
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self:visible(true);
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end;
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end;
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Def.Quad {
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InitCommand=function(self)
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self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add'):zoomto(filterWidth,1)
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end;
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OffCommand=function(self)
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if pStats:FullCombo() then
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if pStats:FullComboOfScore('TapNoteScore_W1') == true then
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self:diffuse(color("#A0DBF1"))
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elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
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self:diffuse(color("#F1E4A2"))
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elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
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self:diffuse(color("#ABE39B"))
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end
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self:diffusealpha(1):decelerate(1.4):zoomto(filterWidth,400):diffusealpha(0):fadetop(1):fadebottom(1);
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end;
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end;
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};
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};
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-- Milestone ripple
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(visible,false);
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OffCommand=function(self)
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if pStats:FullCombo() then
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self:visible(true);
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end;
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end;
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LoadActor("_splash") .. {
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InitCommand=function(self)
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self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add');
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end;
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OffCommand=function(self)
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if pStats:FullCombo() then
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if pStats:FullComboOfScore('TapNoteScore_W1') == true then
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self:diffuse(color("#A0DBF1"))
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elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
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self:diffuse(color("#F1E4A2"))
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elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
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self:diffuse(color("#ABE39B"))
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end
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self:zoom(0.5):diffusealpha(0.5):decelerate(1):zoom(1):diffusealpha(0)
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end;
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end;
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};
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};
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--W1
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t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W1 text")) .. {
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InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
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OffCommand=function(self)
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local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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if fct:FullComboOfScore('TapNoteScore_W1') == true then
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self:glowblink():effectperiod(0.05):effectcolor1(color("1,1,1,0")):effectcolor2(color("1,1,1,0.25"))
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self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.75):decelerate(0.5):zoom(1.1):diffusealpha(0)
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elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
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self:visible(false);
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elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
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self:visible(false);
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else
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self:visible(false);
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end;
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end;
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};
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--W1
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t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W2 text")) .. {
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InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
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OffCommand=function(self)
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local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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if fct:FullComboOfScore('TapNoteScore_W1') == true then
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self:visible(false);
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elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
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self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
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elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
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self:visible(false);
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else
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self:visible(false);
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end;
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end;
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};
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--W3
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t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W3 text")) .. {
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InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
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OffCommand=function(self)
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local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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if fct:FullComboOfScore('TapNoteScore_W1') == true then
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self:visible(false);
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elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
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self:visible(false);
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elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
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self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
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else
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self:visible(false);
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end;
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end;
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};
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-- Sound
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-- t[#t+1] = LoadActor("_splash") .. {
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-- OffCommand=function(self)
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-- local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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-- if fct:FullCombo() then
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-- self:play();
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-- end;
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-- end;
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-- };
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return t;
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@@ -227,4 +227,10 @@ t.InitCommand=cmd(SetUpdateFunction,UpdateTime);
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};
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};
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};
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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t[#t+1] = LoadActor("_fcsplash", pn) .. {
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};
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end;
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return t
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After Width: | Height: | Size: 41 KiB |
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