Add an FC splash

This commit is contained in:
ListenerJubatus
2018-08-24 10:01:05 -06:00
parent d6125c4075
commit cd3f0ec4b6
7 changed files with 153 additions and 4 deletions
@@ -3,7 +3,7 @@ local raveChildren
local bg = Def.ActorFrame{
Def.Quad{
InitCommand=cmd(FullScreen;diffuse,color("0,0,0,0"));
StartTransitioningCommand=cmd(linear,3;diffusealpha,1);
StartTransitioningCommand=cmd(sleep,0.8;linear,3;diffusealpha,1);
};
Def.ActorFrame{
@@ -32,17 +32,17 @@ local bg = Def.ActorFrame{
LoadActor(THEME:GetPathG("_rave result","P1"))..{
Name="P1Win";
InitCommand=cmd(Center;cropbottom,1;fadebottom,1);
StartTransitioningCommand=cmd(sleep,1.0;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
StartTransitioningCommand=cmd(sleep,1.8;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
};
LoadActor(THEME:GetPathG("_rave result","P2"))..{
Name="P2Win";
InitCommand=cmd(Center;cropbottom,1;fadebottom,1);
StartTransitioningCommand=cmd(sleep,1.0;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
StartTransitioningCommand=cmd(sleep,1.8;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
};
LoadActor(THEME:GetPathG("_rave result","draw"))..{
Name="Draw";
InitCommand=cmd(Center;cropbottom,1;fadebottom,1);
StartTransitioningCommand=cmd(sleep,1.0;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
StartTransitioningCommand=cmd(sleep,1.8;linear,0.5;cropbottom,0;fadebottom,0;sleep,1.75;linear,0.25;diffusealpha,0);
};
};
};
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@@ -0,0 +1,143 @@
--FullCombo base from moonlight by AJ
local pn = ...;
assert(pn);
local t = Def.ActorFrame{};
local IsUsingSoloSingles = PREFSMAN:GetPreference('Center1Player');
local NumPlayers = GAMESTATE:GetNumPlayersEnabled();
local NumSides = GAMESTATE:GetNumSidesJoined();
local pStats = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
local function GetPosition(pn)
if IsUsingSoloSingles and NumPlayers == 1 and NumSides == 1 then return SCREEN_CENTER_X; end;
return THEME:GetMetric("ScreenGameplay","Player".. ToEnumShortString(pn) .. "MiscX");
end;
-- Reuse screen filter code for width-based explosion
local style = GAMESTATE:GetCurrentStyle()
local cols = style:ColumnsPerPlayer()
local padding = 8 -- 4px on each side
local arrowWidth = 96 -- until noteskin metrics are implemented...
local filterWidth = (arrowWidth * cols) + padding
-- Ripple
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(visible,false);
OffCommand=function(self)
if pStats:FullCombo() then
self:visible(true);
end;
end;
Def.Quad {
InitCommand=function(self)
self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add'):zoomto(filterWidth,1)
end;
OffCommand=function(self)
if pStats:FullCombo() then
if pStats:FullComboOfScore('TapNoteScore_W1') == true then
self:diffuse(color("#A0DBF1"))
elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
self:diffuse(color("#F1E4A2"))
elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
self:diffuse(color("#ABE39B"))
end
self:diffusealpha(1):decelerate(1.4):zoomto(filterWidth,400):diffusealpha(0):fadetop(1):fadebottom(1);
end;
end;
};
};
-- Milestone ripple
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(visible,false);
OffCommand=function(self)
if pStats:FullCombo() then
self:visible(true);
end;
end;
LoadActor("_splash") .. {
InitCommand=function(self)
self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add');
end;
OffCommand=function(self)
if pStats:FullCombo() then
if pStats:FullComboOfScore('TapNoteScore_W1') == true then
self:diffuse(color("#A0DBF1"))
elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
self:diffuse(color("#F1E4A2"))
elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
self:diffuse(color("#ABE39B"))
end
self:zoom(0.5):diffusealpha(0.5):decelerate(1):zoom(1):diffusealpha(0)
end;
end;
};
};
--W1
t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W1 text")) .. {
InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullComboOfScore('TapNoteScore_W1') == true then
self:glowblink():effectperiod(0.05):effectcolor1(color("1,1,1,0")):effectcolor2(color("1,1,1,0.25"))
self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.75):decelerate(0.5):zoom(1.1):diffusealpha(0)
elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
self:visible(false);
else
self:visible(false);
end;
end;
};
--W1
t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W2 text")) .. {
InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullComboOfScore('TapNoteScore_W1') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
self:visible(false);
else
self:visible(false);
end;
end;
};
--W3
t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W3 text")) .. {
InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullComboOfScore('TapNoteScore_W1') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
else
self:visible(false);
end;
end;
};
-- Sound
-- t[#t+1] = LoadActor("_splash") .. {
-- OffCommand=function(self)
-- local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
-- if fct:FullCombo() then
-- self:play();
-- end;
-- end;
-- };
return t;
@@ -227,4 +227,10 @@ t.InitCommand=cmd(SetUpdateFunction,UpdateTime);
};
};
};
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
t[#t+1] = LoadActor("_fcsplash", pn) .. {
};
end;
return t
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