CustomDiffiuclty cleanup, now takes CourseType as a parameter

DifficultyList -> StepsDisplayList
Course editor screen cleanup
Change GameManager back to singleton for consistency with other classes
This commit is contained in:
Chris Danford
2009-08-09 02:59:32 +00:00
parent 204f7edac0
commit cd139430f5
72 changed files with 537 additions and 447 deletions
+1 -1
View File
@@ -206,7 +206,7 @@ float ScreenRanking::SetPage( const PageToShow &pts )
// init page
//
StepsType st = pts.aTypes.front().second;
m_textStepsType.SetText( GameManager::GetStepsTypeInfo(st).GetLocalizedString() );
m_textStepsType.SetText( GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString() );
bool bShowScores = false;