CustomDiffiuclty cleanup, now takes CourseType as a parameter
DifficultyList -> StepsDisplayList Course editor screen cleanup Change GameManager back to singleton for consistency with other classes
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@@ -206,7 +206,7 @@ float ScreenRanking::SetPage( const PageToShow &pts )
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// init page
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//
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StepsType st = pts.aTypes.front().second;
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m_textStepsType.SetText( GameManager::GetStepsTypeInfo(st).GetLocalizedString() );
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m_textStepsType.SetText( GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString() );
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bool bShowScores = false;
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