CustomDiffiuclty cleanup, now takes CourseType as a parameter

DifficultyList -> StepsDisplayList
Course editor screen cleanup
Change GameManager back to singleton for consistency with other classes
This commit is contained in:
Chris Danford
2009-08-09 02:59:32 +00:00
parent 204f7edac0
commit cd139430f5
72 changed files with 537 additions and 447 deletions
+1 -1
View File
@@ -24,7 +24,7 @@ void ScreenNameEntryTraditional::Init()
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->SetCurrentStyle( GameManager::GameAndStringToStyle( GameManager::GetDefaultGame(),"versus") );
GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
for( int z = 0; z < 3; ++z )
{
StageStats ss;