CustomDiffiuclty cleanup, now takes CourseType as a parameter
DifficultyList -> StepsDisplayList Course editor screen cleanup Change GameManager back to singleton for consistency with other classes
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@@ -30,7 +30,7 @@ ScreenEnding::ScreenEnding()
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->SetCurrentStyle( GameManager::GameAndStringToStyle( GameManager::GetDefaultGame(),"versus") );
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GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
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GAMESTATE->JoinPlayer( PLAYER_1 );
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GAMESTATE->JoinPlayer( PLAYER_2 );
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GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
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