CustomDiffiuclty cleanup, now takes CourseType as a parameter

DifficultyList -> StepsDisplayList
Course editor screen cleanup
Change GameManager back to singleton for consistency with other classes
This commit is contained in:
Chris Danford
2009-08-09 02:59:32 +00:00
parent 204f7edac0
commit cd139430f5
72 changed files with 537 additions and 447 deletions
+1 -1
View File
@@ -183,7 +183,7 @@ void ScreenEditMenu::MenuStart( const InputEventPlus &input )
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurCourse.Set( NULL );
GAMESTATE->SetCurrentStyle( GameManager::GetEditorStyleForStepsType(st) );
GAMESTATE->SetCurrentStyle( GAMEMAN->GetEditorStyleForStepsType(st) );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
//