Add: Abstraction for ScreenNetSelects... And the new room screen.
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@@ -3,6 +3,7 @@
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#ifndef SCREENNETSELECTMUSIC_H
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#define SCREENNETSELECTMUSIC_H
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#include "ScreenNetSelectBase.h"
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#include "ScreenWithMenuElements.h"
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#include "Sprite.h"
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#include "Quad.h"
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@@ -14,13 +15,11 @@
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#include "Difficulty.h"
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#include "DifficultyMeter.h"
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class ScreenNetSelectMusic : public ScreenWithMenuElements
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class ScreenNetSelectMusic : public ScreenNetSelectBase
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{
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public:
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ScreenNetSelectMusic( const CString& sName );
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type,
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const GameInput& GameI, const MenuInput& MenuI,
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const StyleInput& StyleI );
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@@ -61,18 +60,7 @@ protected:
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void MusicChanged();
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void TweenOffScreen();
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void UpdateUsers();
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private:
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//Chatting
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BitmapText m_textChatInput;
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BitmapText m_textChatOutput;
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BitmapText m_textOutHidden;
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Quad m_rectChatInputBox;
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Quad m_rectChatOutputBox;
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CString m_sTextInput;
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CString m_actualText;
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//Selection
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Quad m_rectSelection;
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@@ -93,10 +81,6 @@ private:
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BitmapText m_textSubtitle;
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BitmapText m_textGroup;
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//Users Rect
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Quad m_rectUsersBG;
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vector <BitmapText> m_textUsers;
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//Difficulty Icon(s)
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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Difficulty m_DC[NUM_PLAYERS];
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