Add: Abstraction for ScreenNetSelects... And the new room screen.
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#include "global.h"
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#if !defined(WITHOUT_NETWORKING)
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#include "ScreenNetSelectBase.h"
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "RageTimer.h"
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#include "ActorUtil.h"
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#include "Actor.h"
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#include "GameSoundManager.h"
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#include "MenuTimer.h"
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#include "NetworkSyncManager.h"
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#include "RageUtil.h"
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#define CHATINPUT_WIDTH THEME->GetMetricF(m_sName,"ChatInputBoxWidth")
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#define CHATINPUT_HEIGHT THEME->GetMetricF(m_sName,"ChatInputBoxHeight")
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#define CHATINPUT_COLOR THEME->GetMetricC(m_sName,"ChatInputBoxColor")
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#define CHATOUTPUT_WIDTH THEME->GetMetricF(m_sName,"ChatOutputBoxWidth")
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#define CHATOUTPUT_HEIGHT THEME->GetMetricF(m_sName,"ChatOutputBoxHeight")
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#define CHATOUTPUT_COLOR THEME->GetMetricC(m_sName,"ChatOutputBoxColor")
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#define SHOW_CHAT_LINES THEME->GetMetricI(m_sName,"ChatOutputLines")
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#define USERSBG_WIDTH THEME->GetMetricF(m_sName,"UsersBGWidth")
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#define USERSBG_HEIGHT THEME->GetMetricF(m_sName,"UsersBGHeight")
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#define USERSBG_COLOR THEME->GetMetricC(m_sName,"UsersBGColor")
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#define USERSALT_Y THEME->GetMetricF(m_sName,"UsersAY")
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#define USERSDELT_X THEME->GetMetricF(m_sName,"UsersDX")
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#define USERS_Y THEME->GetMetricF(m_sName,"UsersY")
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#define USERS_X THEME->GetMetricF(m_sName,"UsersX")
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const ScreenMessage SM_AddToChat = ScreenMessage(SM_User+4);
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const ScreenMessage SM_UsersUpdate = ScreenMessage(SM_User+7);
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const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8); //Unused, but should be known
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ScreenNetSelectBase::ScreenNetSelectBase( const CString& sName ) : ScreenWithMenuElements( sName )
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{
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//ChatBox
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m_rectChatInputBox.SetDiffuse( CHATINPUT_COLOR );
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m_rectChatInputBox.SetName( "ChatInputBox" );
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m_rectChatInputBox.SetWidth( CHATINPUT_WIDTH );
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m_rectChatInputBox.SetHeight( CHATINPUT_HEIGHT );
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SET_XY_AND_ON_COMMAND( m_rectChatInputBox );
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this->AddChild( &m_rectChatInputBox );
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m_rectChatOutputBox.SetDiffuse( CHATOUTPUT_COLOR );
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m_rectChatOutputBox.SetName( "ChatOutputBox" );
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m_rectChatOutputBox.SetWidth( CHATOUTPUT_WIDTH );
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m_rectChatOutputBox.SetHeight( CHATOUTPUT_HEIGHT );
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SET_XY_AND_ON_COMMAND( m_rectChatOutputBox );
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this->AddChild( &m_rectChatOutputBox );
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m_textChatInput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
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m_textChatInput.SetHorizAlign( align_left );
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m_textChatInput.SetVertAlign( align_top );
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m_textChatInput.SetShadowLength( 0 );
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m_textChatInput.SetName( "ChatInput" );
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m_textChatInput.SetWrapWidthPixels( (int)(CHATINPUT_WIDTH * 2) );
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SET_XY_AND_ON_COMMAND( m_textChatInput );
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this->AddChild( &m_textChatInput );
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m_textOutHidden.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
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m_textOutHidden.SetWrapWidthPixels( (int)(CHATOUTPUT_WIDTH * 2) );
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m_textChatOutput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
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m_textChatOutput.SetHorizAlign( align_left );
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m_textChatOutput.SetVertAlign( align_bottom );
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m_textChatOutput.SetShadowLength( 0 );
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m_textChatOutput.SetName( "ChatOutput" );
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SET_XY_AND_ON_COMMAND( m_textChatOutput );
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this->AddChild( &m_textChatOutput );
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//Display updated chat (maybe this should be a function)?
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m_textOutHidden.SetText( NSMAN->m_sChatText );
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vector <wstring> wLines;
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m_textOutHidden.GetLines( wLines );
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m_actualText = "";
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for (unsigned i = max(int(wLines.size()) - SHOW_CHAT_LINES, 0 ) ; i < wLines.size() ; ++i)
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m_actualText += WStringToCString( wLines[i] )+'\n';
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m_textChatOutput.SetText( m_actualText );
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//Users' Background
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m_rectUsersBG.SetDiffuse( USERSBG_COLOR );
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m_rectUsersBG.SetName( "UsersBG" );
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m_rectUsersBG.SetWidth( USERSBG_WIDTH );
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m_rectUsersBG.SetHeight( USERSBG_HEIGHT );
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SET_XY_AND_ON_COMMAND( m_rectUsersBG );
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this->AddChild( &m_rectUsersBG );
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//Display users list
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UpdateUsers();
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return;
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}
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void ScreenNetSelectBase::Input( const DeviceInput& DeviceI, const InputEventType type,
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const GameInput& GameI, const MenuInput& MenuI,
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const StyleInput& StyleI )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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return;
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if( (type != IET_FIRST_PRESS) && (type != IET_SLOW_REPEAT) && (type != IET_FAST_REPEAT ) )
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return;
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bool bHoldingShift =
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT));
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bool bHoldingCtrl =
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
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(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
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switch( DeviceI.button )
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{
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case KEY_ENTER:
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case KEY_KP_ENTER:
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if (!bHoldingCtrl)
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{
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if ( m_sTextInput != "" )
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NSMAN->SendChat( m_sTextInput );
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m_sTextInput="";
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UpdateTextInput();
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return;
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}
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break;
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case KEY_BACK:
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if(!m_sTextInput.empty())
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m_sTextInput = m_sTextInput.erase( m_sTextInput.size()-1 );
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UpdateTextInput();
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break;
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default:
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char c;
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c = DeviceI.ToChar();
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if( bHoldingShift && !bHoldingCtrl )
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{
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c = (char)toupper(c);
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switch( c )
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{
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case '`': c='~'; break;
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case '1': c='!'; break;
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case '2': c='@'; break;
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case '3': c='#'; break;
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case '4': c='$'; break;
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case '5': c='%'; break;
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case '6': c='^'; break;
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case '7': c='&'; break;
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case '8': c='*'; break;
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case '9': c='('; break;
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case '0': c=')'; break;
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case '-': c='_'; break;
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case '=': c='+'; break;
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case '[': c='{'; break;
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case ']': c='}'; break;
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case '\'': c='"'; break;
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case '\\': c='|'; break;
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case ';': c=':'; break;
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case ',': c='<'; break;
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case '.': c='>'; break;
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case '/': c='?'; break;
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}
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}
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if( (c >= ' ') && (!bHoldingCtrl) )
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{
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m_sTextInput += c;
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UpdateTextInput();
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}
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break;
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}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
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}
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void ScreenNetSelectBase::HandleScreenMessage( const ScreenMessage SM )
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{
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Screen::HandleScreenMessage( SM );
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switch( SM )
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{
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "PrevScreen") );
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break;
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case SM_GoToNextScreen:
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SOUND->StopMusic();
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SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "NextScreen") );
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break;
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case SM_AddToChat:
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{
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m_textOutHidden.SetText( NSMAN->m_sChatText );
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vector <wstring> wLines;
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m_textOutHidden.GetLines( wLines );
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m_actualText = "";
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for (unsigned i = max(int(wLines.size()) - SHOW_CHAT_LINES, 0 ) ; i < wLines.size() ; ++i)
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m_actualText += WStringToCString( wLines[i] )+'\n';
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m_textChatOutput.SetText( m_actualText );
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break;
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}
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case SM_UsersUpdate:
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UpdateUsers();
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break;
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}
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}
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void ScreenNetSelectBase::TweenOffScreen()
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{
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OFF_COMMAND( m_rectChatInputBox );
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OFF_COMMAND( m_rectChatOutputBox );
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OFF_COMMAND( m_textChatInput );
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OFF_COMMAND( m_textChatOutput );
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for( unsigned i=0; i<m_textUsers.size(); i++ )
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OFF_COMMAND( m_textUsers[i] );
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OFF_COMMAND( m_rectUsersBG );
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}
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void ScreenNetSelectBase::UpdateTextInput()
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{
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m_textChatInput.SetText( m_sTextInput );
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}
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void ScreenNetSelectBase::UpdateUsers()
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{
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float tX = USERS_X - USERSDELT_X;
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float tY = USERS_Y;
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for( unsigned i=0; i< m_textUsers.size(); i++)
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this->RemoveChild( &m_textUsers[i] );
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unsigned oldUsers = m_textUsers.size();
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m_textUsers.clear();
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m_textUsers.resize( NSMAN->m_ActivePlayer.size() );
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for( unsigned i=0; i < NSMAN->m_ActivePlayer.size(); i++)
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{
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m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"chat") );
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m_textUsers[i].SetHorizAlign( align_center );
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m_textUsers[i].SetVertAlign( align_top );
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m_textUsers[i].SetShadowLength( 0 );
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m_textUsers[i].SetName( "Users" );
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tX += USERSDELT_X;
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if ( (i % 2) == 1)
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tY = USERSALT_Y + USERS_Y;
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else
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tY = USERS_Y;
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m_textUsers[i].SetXY( tX, tY );
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if ( i > oldUsers )
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ON_COMMAND( m_textUsers[i] );
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m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_ActivePlayer[i]] );
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m_textUsers[i].SetDiffuseColor ( THEME->GetMetricC( m_sName,
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ssprintf("Users%dColor", NSMAN->m_PlayerStatus[NSMAN->m_ActivePlayer[i]] ) ) );
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this->AddChild( &m_textUsers[i] );
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}
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}
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#endif
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/*
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* (c) 2004 Charles Lohr
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* All rights reserved.
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* Elements from ScreenTextEntry
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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