Add: Abstraction for ScreenNetSelects... And the new room screen.
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#include "global.h"
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//XXX: THIS IS JUST A STUB!
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//XXX: THIS CLASS IS NOT FUNCTIONAL
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#if !defined(WITHOUT_NETWORKING)
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#include "ScreenNetRoom.h"
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#include "ScreenManager.h"
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#include "NetworkSyncManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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const ScreenMessage SM_SMOnlinePack = ScreenMessage(SM_User+8); //Unused, but should be known
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ScreenNetRoom::ScreenNetRoom( const CString& sName ) : ScreenNetSelectBase( sName )
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{
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GAMESTATE->FinishStage();
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m_soundChangeSel.Load( THEME->GetPathToS("ScreenNetRoom change sel"));
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NSMAN->ReportNSSOnOff(7);
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return;
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}
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void ScreenNetRoom::Input( const DeviceInput& DeviceI, const InputEventType type,
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const GameInput& GameI, const MenuInput& MenuI,
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const StyleInput& StyleI )
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{
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ScreenNetSelectBase::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM )
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{
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ScreenNetSelectBase::HandleScreenMessage( SM );
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}
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void ScreenNetRoom::TweenOffScreen()
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{
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NSMAN->ReportNSSOnOff(6);
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}
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void ScreenNetRoom::Update( float fDeltaTime )
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{
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ScreenNetSelectBase::Update( fDeltaTime );
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}
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void ScreenNetRoom::MenuStart( PlayerNumber pn )
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{
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ScreenNetSelectBase::MenuStart( pn );
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}
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void ScreenNetRoom::MenuBack( PlayerNumber pn )
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{
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ScreenNetSelectBase::MenuBack( pn );
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}
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void ScreenNetRoom::MenuUp( PlayerNumber pn, const InputEventType type )
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{
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ScreenNetSelectBase::MenuUp( pn );
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}
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void ScreenNetRoom::MenuDown( PlayerNumber pn, const InputEventType type )
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{
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ScreenNetSelectBase::MenuDown( pn );
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}
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#endif
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/*
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* (c) 2004 Charles Lohr
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* All rights reserved.
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* Elements from ScreenTextEntry
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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