checking in SMMAX2 theme and small fixes to themes and smpackage

This commit is contained in:
Chris Danford
2002-09-09 05:22:02 +00:00
parent 49efb3ebf5
commit ccc43c8502
24 changed files with 257 additions and 83 deletions
+3 -3
View File
@@ -100,7 +100,7 @@ ScreenSelectMusic::ScreenSelectMusic()
m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
this->AddChild( &m_Banner );
m_sprBannerFrame.Load( THEME->GetPathTo("Graphics","select music info frame") );
m_sprBannerFrame.Load( THEME->GetPathTo("Graphics","select music banner frame") );
m_sprBannerFrame.SetXY( BANNER_FRAME_X, BANNER_FRAME_Y );
this->AddChild( &m_sprBannerFrame );
@@ -196,7 +196,7 @@ ScreenSelectMusic::ScreenSelectMusic()
if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) )
continue; // skip
m_sprHighScoreFrame[p].Load( THEME->GetPathTo("Graphics","select music score frame") );
m_sprHighScoreFrame[p].Load( THEME->GetPathTo("Graphics","select music score frame 1x2") );
m_sprHighScoreFrame[p].StopAnimating();
m_sprHighScoreFrame[p].SetState( p );
m_sprHighScoreFrame[p].SetXY( SCORE_X(p), SCORE_Y(p) );
@@ -318,7 +318,7 @@ void ScreenSelectMusic::TweenOffScreen()
m_GrooveRadar.TweenOffScreen();
m_textSongOptions.FadeOff( 0, "fade", TWEEN_TIME );
m_textSongOptions.FadeOff( 0, "foldy", TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
{