checking in SMMAX2 theme and small fixes to themes and smpackage
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@@ -100,7 +100,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
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this->AddChild( &m_Banner );
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m_sprBannerFrame.Load( THEME->GetPathTo("Graphics","select music info frame") );
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m_sprBannerFrame.Load( THEME->GetPathTo("Graphics","select music banner frame") );
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m_sprBannerFrame.SetXY( BANNER_FRAME_X, BANNER_FRAME_Y );
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this->AddChild( &m_sprBannerFrame );
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@@ -196,7 +196,7 @@ ScreenSelectMusic::ScreenSelectMusic()
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if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) )
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continue; // skip
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m_sprHighScoreFrame[p].Load( THEME->GetPathTo("Graphics","select music score frame") );
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m_sprHighScoreFrame[p].Load( THEME->GetPathTo("Graphics","select music score frame 1x2") );
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m_sprHighScoreFrame[p].StopAnimating();
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m_sprHighScoreFrame[p].SetState( p );
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m_sprHighScoreFrame[p].SetXY( SCORE_X(p), SCORE_Y(p) );
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@@ -318,7 +318,7 @@ void ScreenSelectMusic::TweenOffScreen()
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m_GrooveRadar.TweenOffScreen();
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m_textSongOptions.FadeOff( 0, "fade", TWEEN_TIME );
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m_textSongOptions.FadeOff( 0, "foldy", TWEEN_TIME );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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