UsePauseMenuInsteadOfGiveUp wasn't necessary for making start not give up on a song. Changed png load back to use setjmp/longjmp.
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@@ -50,10 +50,7 @@ void PNG_Error( png_struct *png, const char *error )
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strncpy( info->err, error, 1024 );
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info->err[1023] = 0;
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LOG->Trace( "loading \"%s\": err: %s", info->fn, info->err );
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// This exception is just thrown to go to the catch block for cleanup. The
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// message has already been printed, so the exception value can be ignored.
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// -Kyz
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throw int(1);
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longjmp( png_jmpbuf(png), 1 );
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}
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void PNG_Warning( png_struct *png, const char *warning )
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@@ -92,8 +89,20 @@ static RageSurface *RageSurface_Load_PNG( RageFile *f, const char *fn, char erro
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CHECKPOINT_M("Potential issue with png jump about to be analyzed.");
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png_byte** row_pointers= NULL;
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try
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// Throwing an exception in the error callback would make the exception
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// pass through C code, which is undefined behavior. Works fine on Linux,
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// and on OS X with C++11, but does not work on OS X without C++11. -Kyz
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if(setjmp(png_jmpbuf(png)))
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{
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png_destroy_read_struct(&png, &info_ptr, NULL);
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delete img;
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if(row_pointers != NULL)
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{
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delete[] row_pointers;
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}
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return NULL;
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}
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png_set_read_fn( png, f, RageFile_png_read );
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@@ -241,17 +250,6 @@ static RageSurface *RageSurface_Load_PNG( RageFile *f, const char *fn, char erro
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png_read_end( png, info_ptr );
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png_destroy_read_struct( &png, &info_ptr, NULL );
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}
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catch(int e)
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{
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png_destroy_read_struct(&png, &info_ptr, NULL);
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delete img;
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if(row_pointers != NULL)
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{
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delete[] row_pointers;
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}
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return NULL;
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}
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return img;
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}
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@@ -67,7 +67,6 @@
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#define SHOW_SCORE_IN_RAVE THEME->GetMetricB(m_sName,"ShowScoreInRave")
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#define SONG_POSITION_METER_WIDTH THEME->GetMetricF(m_sName,"SongPositionMeterWidth")
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#define STOP_COURSE_EARLY THEME->GetMetricB(m_sName,"StopCourseEarly") // evaluate this every time it's used
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#define USE_PAUSE_MENU_INSTEAD_OF_GIVE_UP THEME->GetMetricB(m_sName, "UsePauseMenuInsteadOfGiveUp")
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static ThemeMetric<float> INITIAL_BACKGROUND_BRIGHTNESS ("ScreenGameplay","InitialBackgroundBrightness");
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static ThemeMetric<float> SECONDS_BETWEEN_COMMENTS ("ScreenGameplay","SecondsBetweenComments");
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@@ -1937,12 +1936,9 @@ void ScreenGameplay::Update( float fDeltaTime )
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// update give up
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bool bGiveUpTimerFired = false;
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if(!USE_PAUSE_MENU_INSTEAD_OF_GIVE_UP)
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{
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bGiveUpTimerFired= !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > GIVE_UP_SECONDS;
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m_gave_up= bGiveUpTimerFired;
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m_skipped_song= !m_SkipSongTimer.IsZero() && m_SkipSongTimer.Ago() > GIVE_UP_SECONDS;
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}
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bGiveUpTimerFired= !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > GIVE_UP_SECONDS;
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m_gave_up= bGiveUpTimerFired;
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m_skipped_song= !m_SkipSongTimer.IsZero() && m_SkipSongTimer.Ago() > GIVE_UP_SECONDS;
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bool bAllHumanHaveBigMissCombo = true;
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@@ -2451,7 +2447,7 @@ bool ScreenGameplay::Input( const InputEventPlus &input )
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return false;
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}
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if(!USE_PAUSE_MENU_INSTEAD_OF_GIVE_UP && m_DancingState != STATE_OUTRO &&
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if(m_DancingState != STATE_OUTRO &&
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GAMESTATE->IsHumanPlayer(input.pn) &&
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!m_Cancel.IsTransitioning() )
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{
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