Don't track the individual stage with Stage; use the stage index for that.
(Reducing the usage of the "stage" concept. It conflicts with overlapped play.)
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@@ -372,13 +372,7 @@ StringToX( EditMode );
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LuaXType( EditMode );
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static const char *StageNames[] = {
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"1",
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"2",
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"3",
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"4",
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"5",
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"6",
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"Final",
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"Normal",
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"Extra1",
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"Extra2",
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"Nonstop",
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