merge MakeNewScreenInternal and MakeNewScreen
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@@ -98,7 +98,7 @@ void ScreenManager::ThemeChanged()
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split( sOverlays, ",", asOverlays );
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for( unsigned i=0; i<asOverlays.size(); i++ )
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{
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Screen *pScreen = MakeNewScreenInternal( asOverlays[i] );
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Screen *pScreen = MakeNewScreen( asOverlays[i] );
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m_OverlayScreens.push_back( pScreen );
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}
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@@ -296,7 +296,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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}
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/* Just create a new screen; don't do any associated cleanup. */
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Screen* ScreenManager::MakeNewScreenInternal( const CString &sScreenName )
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Screen* ScreenManager::MakeNewScreen( const CString &sScreenName )
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{
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RageTimer t;
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LOG->Trace( "Loading screen name '%s'", sScreenName.c_str() );
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@@ -316,13 +316,6 @@ Screen* ScreenManager::MakeNewScreenInternal( const CString &sScreenName )
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return ret;
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}
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Screen* ScreenManager::MakeNewScreen( const CString &sScreenName )
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{
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Screen* ret = MakeNewScreenInternal( sScreenName );
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return ret;
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}
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void ScreenManager::PrepareScreen( const CString &sScreenName )
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{
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// If the screen is already prepared, stop.
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