Fix AFT DepthBuffer
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@@ -2411,6 +2411,7 @@ void RenderTarget_FramebufferObject::Create( const RenderTargetParam ¶m, int
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glGenRenderbuffersEXT( 1, reinterpret_cast<GLuint*>(&m_iDepthBufferHandle) );
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ASSERT( m_iDepthBufferHandle != 0 );
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glBindRenderbufferEXT( GL_RENDERBUFFER, m_iDepthBufferHandle );
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glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, iTextureWidth, iTextureHeight );
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glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_iDepthBufferHandle );
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}
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