Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.
This commit is contained in:
+4
-1
@@ -1458,7 +1458,10 @@ public:
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return 0;
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}
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ITween *pTween = ITween::CreateFromStack( L, 2 );
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p->BeginTweening(fTime, pTween);
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if(pTween != NULL)
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{
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p->BeginTweening(fTime, pTween);
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}
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return 0;
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}
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static int stoptweening( T* p, lua_State * ) { p->StopTweening(); return 0; }
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@@ -18,7 +18,15 @@ void DynamicActorScroller::LoadFromNode( const XNode *pNode )
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*
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* Make one extra copy if masking is enabled. */
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if( m_SubActors.size() != 1 )
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RageException::Throw( "%s: DynamicActorScroller: loaded %i nodes; require exactly one", ActorUtil::GetWhere(pNode).c_str(), (int)m_SubActors.size() );
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{
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LuaHelpers::ReportScriptErrorFmt("%s: DynamicActorScroller: loaded %i nodes; require exactly one", ActorUtil::GetWhere(pNode).c_str(), (int)m_SubActors.size());
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// Remove all but one.
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for( size_t i=1; i<m_SubActors.size(); i++ )
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{
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delete m_SubActors[i];
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}
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m_SubActors.resize(1);
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}
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int iNumCopies = (int) m_fNumItemsToDraw;
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if( m_quadMask.GetVisible() )
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+4
-2
@@ -11,7 +11,7 @@
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#include "Command.h"
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#include "RageLog.h"
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#include "RageTypes.h"
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#include "ScreenManager.h"
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#include "MessageManager.h"
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#include <sstream> // conversion for lua functions.
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#include <csetjmp>
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@@ -801,7 +801,9 @@ void LuaHelpers::ReportScriptError(RString const& Error, RString ErrorType)
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{
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short_error= Error.substr(0, line_break_pos);
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}
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SCREENMAN->SystemMessage(short_error);
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Message msg("ScriptError");
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msg.SetParam("Message", short_error);
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MESSAGEMAN->Broadcast(msg);
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LOG->Warn(Error.c_str());
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Dialog::OK(Error, ErrorType);
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}
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@@ -153,7 +153,10 @@ public:
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// Parse the basic configuration metric.
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Commands lCmds = ParseCommands( ENTRY(sParam) );
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if( lCmds.v.size() < 1 )
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RageException::Throw( "Parse error in \"ScreenOptionsMaster::%s\".", sParam.c_str() );
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{
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LuaHelpers::ReportScriptErrorFmt("Parse error in \"ScreenOptionsMaster::%s\".", sParam.c_str());
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lCmds= ParseCommands("0");
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}
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m_Def.m_bOneChoiceForAllPlayers = false;
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const int NumCols = StringToInt( lCmds.v[0].m_vsArgs[0] );
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@@ -195,10 +198,20 @@ public:
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}
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else
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{
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RageException::Throw( "Unkown row flag \"%s\".", sName.c_str() );
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LuaHelpers::ReportScriptErrorFmt( "Unkown row flag \"%s\".", sName.c_str() );
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}
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}
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if(NumCols < 1)
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{
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LuaHelpers::ReportScriptErrorFmt(sParam + " has %d choices.", NumCols);
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GameCommand mc;
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mc.ApplyCommitsScreens( false );
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mc.Load( 0, ParseCommands("name,Error") );
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m_aListEntries.push_back(mc);
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RString sChoice = mc.m_sName;
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m_Def.m_vsChoices.push_back( sChoice );
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}
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for( int col = 0; col < NumCols; ++col )
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{
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GameCommand mc;
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@@ -209,17 +222,19 @@ public:
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if( mc.m_sName == "" && NumCols == 1 )
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mc.m_sName = sParam;
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if( mc.m_sName == "" )
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RageException::Throw( "List \"%s\", col %i has no name.", sParam.c_str(), col );
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{
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LuaHelpers::ReportScriptErrorFmt("List \"%s\", col %i has no name.", sParam.c_str(), col);
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mc.m_sName= "";
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}
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if( !mc.IsPlayable() )
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{
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LOG->Trace( "\"%s\" is not playable.", sParam.c_str() );
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LuaHelpers::ReportScriptErrorFmt("\"%s\" is not playable.", sParam.c_str());
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continue;
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}
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m_aListEntries.push_back( mc );
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RString sName = mc.m_sName;
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RString sChoice = mc.m_sName;
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m_Def.m_vsChoices.push_back( sChoice );
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}
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@@ -543,7 +558,7 @@ public:
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}
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else
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{
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RageException::Throw( "Invalid StepsType param \"%s\".", sParam.c_str() );
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LuaHelpers::ReportScriptErrorFmt("Invalid StepsType param \"%s\".", sParam.c_str());
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}
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m_Def.m_sName = sParam;
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@@ -549,6 +549,8 @@ static LocalizedString RESTART ( "ScreenDebugOverlay", "Restart" );
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static LocalizedString SCREEN_ON ( "ScreenDebugOverlay", "Send On To Screen" );
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static LocalizedString SCREEN_OFF ( "ScreenDebugOverlay", "Send Off To Screen" );
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static LocalizedString RELOAD_OVERLAY_SCREENS( "ScreenDebugOverlay", "Reload Overlay Screens" );
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static LocalizedString TOGGLE_ERRORS( "ScreenDebugOverlay", "Toggle Errors" );
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static LocalizedString CLEAR_ERRORS( "ScreenDebugOverlay", "Clear Errors" );
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static LocalizedString RELOAD_THEME_AND_TEXTURES( "ScreenDebugOverlay", "Reload Theme and Textures" );
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static LocalizedString WRITE_PROFILES ( "ScreenDebugOverlay", "Write Profiles" );
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static LocalizedString WRITE_PREFERENCES ( "ScreenDebugOverlay", "Write Preferences" );
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@@ -1039,8 +1041,36 @@ class DebugLineReloadOverlayScreens : public IDebugLine
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virtual RString GetPageName() const { return "Theme"; }
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virtual void DoAndLog( RString &sMessageOut )
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{
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IDebugLine::DoAndLog(sMessageOut);
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SCREENMAN->ReloadOverlayScreensAfterInputFinishes();
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IDebugLine::DoAndLog(sMessageOut);
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}
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};
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class DebugLineToggleErrors : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return TOGGLE_ERRORS.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual RString GetPageName() const { return "Theme"; }
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virtual void DoAndLog( RString &sMessageOut )
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{
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Message msg("ToggleErrors");
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MESSAGEMAN->Broadcast(msg);
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IDebugLine::DoAndLog(sMessageOut);
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}
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};
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class DebugLineClearErrors : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return CLEAR_ERRORS.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual RString GetPageName() const { return "Theme"; }
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virtual void DoAndLog( RString &sMessageOut )
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{
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Message msg("ClearErrors");
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MESSAGEMAN->Broadcast(msg);
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IDebugLine::DoAndLog(sMessageOut);
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}
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};
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@@ -1227,6 +1257,8 @@ DECLARE_ONE( DebugLineCurrentScreenOn );
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DECLARE_ONE( DebugLineCurrentScreenOff );
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DECLARE_ONE( DebugLineReloadTheme );
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DECLARE_ONE( DebugLineReloadOverlayScreens );
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DECLARE_ONE( DebugLineToggleErrors );
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DECLARE_ONE( DebugLineClearErrors );
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DECLARE_ONE( DebugLineWriteProfiles );
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DECLARE_ONE( DebugLineWritePreferences );
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DECLARE_ONE( DebugLineMenuTimer );
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@@ -155,8 +155,10 @@ void ScreenSystemLayer::Init()
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{
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Screen::Init();
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m_sprOverlay.Load( THEME->GetPathB("ScreenSystemLayer", "overlay") );
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m_sprOverlay.Load( THEME->GetPathB(m_sName, "overlay") );
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this->AddChild( m_sprOverlay );
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m_errLayer.Load( THEME->GetPathB(m_sName, "error") );
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this->AddChild( m_errLayer );
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}
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/*
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@@ -13,6 +13,7 @@ public:
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private:
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AutoActor m_sprOverlay;
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AutoActor m_errLayer;
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};
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+4
-1
@@ -97,7 +97,10 @@ ITween *ITween::CreateFromStack( Lua *L, int iStackPos )
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luaL_checktype( L, iStackPos+1, LUA_TTABLE );
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int iArgs = lua_objlen( L, iStackPos+1 );
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if( iArgs != 4 && iArgs != 8 )
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RageException::Throw( "CreateFromStack: table argument must have 4 or 8 entries" );
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{
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LuaHelpers::ReportScriptErrorFmt("Tween::CreateFromStack: table argument must have 4 or 8 entries");
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return NULL;
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}
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float fC[8];
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for( int i = 0; i < iArgs; ++i )
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