7-key in BM; make 5-key a subset (no need for separate game
types). Name the keys by number; "center", etc. are confusing with 7-key. Add secondary scratch (both directions are registered, so we can use them as menu inputs). Change "back" to "select". TODO: Only one scratch direction is currently recognized for the actual track. The input config screen can't handle this many keys (goes off the screen). I won't get to fixing the above soon. I wasn't ready to actually add BM support yet, and I don't want to spend too much time on it before I add keyed support (which is coming after the sound code is stable) ...
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@@ -470,27 +470,34 @@ GameDef g_GameDefs[NUM_GAMES] =
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2, // m_iNumControllers
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NUM_BM_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"LeftWhiteKey",
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"LeftBlackKey",
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"CenterWhiteKey",
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"RightBlackKey",
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"RightWhiteKey",
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"Key1",
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"Key2",
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"Key3",
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"Key4",
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"Key5",
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"Key6",
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"Key7",
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"Scratch",
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"Scratch (down)",
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"Start",
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"Back",
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"Select",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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},
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{ // m_szSecondaryFunction
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"(MenuUp)",
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"(MenuLeft)",
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"(Start)",
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"(MenuRight)",
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"(MenuDown)",
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"",
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"(dedicated)",
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"(MenuRight)",
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"",
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"",
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"",
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"",
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"(MenuUp)",
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"(MenuDown)",
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"(Start)",
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"(Back)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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@@ -498,45 +505,51 @@ GameDef g_GameDefs[NUM_GAMES] =
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"(dedicated)",
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},
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{ // m_DedicatedMenuButton
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BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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BM_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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BM_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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BM_BUTTON_MENUUP, // MENU_BUTTON_UP
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BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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BM_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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BM_BUTTON_START, // MENU_BUTTON_START
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BM_BUTTON_BACK, // MENU_BUTTON_BACK
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BM_BUTTON_SELECT, // MENU_BUTTON_BACK
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},
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{ // m_SecondaryMenuButton
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BM_BUTTON_LEFTBLACK, // MENU_BUTTON_LEFT
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BM_BUTTON_RIGHTBLACK, // MENU_BUTTON_RIGHT
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BM_BUTTON_LEFTWHITE, // MENU_BUTTON_UP
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BM_BUTTON_RIGHTWHITE, // MENU_BUTTON_DOWN
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BM_BUTTON_CENTERWHITE, // MENU_BUTTON_START
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BM_BUTTON_BACK, // MENU_BUTTON_BACK
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BM_BUTTON_KEY1, // MENU_BUTTON_LEFT
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BM_BUTTON_KEY3, // MENU_BUTTON_RIGHT
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BM_BUTTON_SCRATCHUP, // MENU_BUTTON_UP
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BM_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN
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BM_BUTTON_START, // MENU_BUTTON_START
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BM_BUTTON_SELECT, // MENU_BUTTON_BACK
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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SDLK_z, // BM_BUTTON_LEFTWHITE,
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SDLK_s, // BM_BUTTON_LEFTBLACK,
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SDLK_x, // BM_BUTTON_CENTERWHITE,
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SDLK_d, // BM_BUTTON_RIGHTBLACK,
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SDLK_c, // BM_BUTTON_RIGHTWHITE,
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SDLK_b, // BM_BUTTON_SCRATCH,
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SDLK_m, // BM_BUTTON_KEY1,
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SDLK_k, // BM_BUTTON_KEY2,
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SDLK_COMMA, // BM_BUTTON_KEY3,
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SDLK_l, // BM_BUTTON_KEY4,
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SDLK_PERIOD, // BM_BUTTON_KEY5,
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SDLK_SEMICOLON, // BM_BUTTON_KEY6,
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SDLK_SLASH, // BM_BUTTON_KEY7,
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SDLK_LSHIFT, // BM_BUTTON_SCRATCHUP,
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-1, // BM_BUTTON_SCRATCHDOWN,
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SDLK_RETURN, // BM_BUTTON_START,
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SDLK_ESCAPE, // BM_BUTTON_BACK,
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-1, // BM_BUTTON_SELECT,
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SDLK_LEFT, // BM_BUTTON_MENULEFT
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SDLK_RIGHT, // BM_BUTTON_MENURIGHT
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SDLK_UP, // BM_BUTTON_MENUUP
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SDLK_DOWN, // BM_BUTTON_MENUDOWN
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},
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{ // PLAYER_2
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-1, // BM_BUTTON_LEFTWHITE,
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-1, // BM_BUTTON_LEFTBLACK,
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-1, // BM_BUTTON_CENTERWHITE,
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-1, // BM_BUTTON_RIGHTBLACK,
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-1, // BM_BUTTON_RIGHTWHITE,
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-1, // BM_BUTTON_SCRATCH,
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-1, // BM_BUTTON_KEY1,
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-1, // BM_BUTTON_KEY2,
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-1, // BM_BUTTON_KEY3,
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-1, // BM_BUTTON_KEY4,
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-1, // BM_BUTTON_KEY5,
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-1, // BM_BUTTON_KEY6,
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-1, // BM_BUTTON_KEY7,
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-1, // BM_BUTTON_SCRATCHUP,
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-1, // BM_BUTTON_SCRATCHDOWN,
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-1, // BM_BUTTON_START,
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-1, // BM_BUTTON_BACK,
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-1, // BM_BUTTON_SELECT,
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-1, // BM_BUTTON_MENULEFT
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-1, // BM_BUTTON_MENURIGHT
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-1, // BM_BUTTON_MENUUP
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@@ -1156,20 +1169,20 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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6, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_LEFTWHITE, -BM_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_LEFTBLACK, -BM_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_CENTERWHITE, -BM_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_RIGHTBLACK, +BM_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_RIGHTWHITE, +BM_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_SCRATCH, +BM_COL_SPACING*3.0f },
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{ TRACK_1, GAME_CONTROLLER_1, BM_BUTTON_KEY1, -BM_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_1, BM_BUTTON_KEY2, -BM_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_1, BM_BUTTON_KEY3, -BM_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, BM_BUTTON_KEY4, +BM_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_1, BM_BUTTON_KEY5, +BM_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_1, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*3.0f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, BM_BUTTON_LEFTWHITE, -BM_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_2, BM_BUTTON_LEFTBLACK, -BM_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_2, BM_BUTTON_CENTERWHITE, -BM_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, BM_BUTTON_RIGHTBLACK, +BM_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, BM_BUTTON_RIGHTWHITE, +BM_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_2, BM_BUTTON_SCRATCH, +BM_COL_SPACING*3.0f },
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{ TRACK_1, GAME_CONTROLLER_2, BM_BUTTON_KEY1, -BM_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_2, BM_BUTTON_KEY2, -BM_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_2, BM_BUTTON_KEY3, -BM_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, BM_BUTTON_KEY4, +BM_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, BM_BUTTON_KEY5, +BM_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_2, BM_BUTTON_SCRATCHUP,+BM_COL_SPACING*3.0f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -1602,10 +1615,10 @@ CString GameManager::GetPathTo( const int col, CString sElementName ) // looks i
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GetDirListing( ssprintf("%s%s %s*.gif", sDir.GetString(), sButtonName.GetString(), sElementName.GetString()), arrayPossibleFileNames, false, true );
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GetDirListing( ssprintf("%s%s %s*", sDir.GetString(), sButtonName.GetString(), sElementName.GetString()), arrayPossibleFileNames, false, true );
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if( !arrayPossibleFileNames.empty() )
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return arrayPossibleFileNames[0];
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if( arrayPossibleFileNames.empty() )
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RageException::Throw( "The NoteSkin element '%s %s' is missing from '%s'.", sButtonName.GetString(), sElementName.GetString(), sDir.GetString() );
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RageException::Throw( "The NoteSkin element '%s %s' is missing from '%s'.", sButtonName.GetString(), sElementName.GetString(), sDir.GetString() );
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return DerefRedir(arrayPossibleFileNames[0]);
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}
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void GameManager::GetEnabledGames( CArray<Game,Game>& aGamesOut )
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