allow float value for NumItemsToDraw
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@@ -26,7 +26,7 @@
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#define OPTION_ORDER( dir ) THEME->GetMetric (m_sName,"OptionOrder"+CString(dir))
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#define SHOW_SCROLLER THEME->GetMetricB(m_sName,"ShowScroller")
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#define SCROLLER_SECONDS_PER_ITEM THEME->GetMetricF(m_sName,"ScrollerSecondsPerItem")
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#define SCROLLER_NUM_ITEMS_TO_DRAW THEME->GetMetricI(m_sName,"ScrollerNumItemsToDraw")
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#define SCROLLER_NUM_ITEMS_TO_DRAW THEME->GetMetricF(m_sName,"ScrollerNumItemsToDraw")
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#define SCROLLER_SPACING_X THEME->GetMetricF(m_sName,"ScrollerSpacingX")
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#define SCROLLER_SPACING_Y THEME->GetMetricF(m_sName,"ScrollerSpacingY")
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#define DEFAULT_CHOICE THEME->GetMetric (m_sName,"DefaultChoice")
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@@ -109,6 +109,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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CString sFName = ssprintf("%s Scroll Choice%s", m_sName.c_str(),mc.m_sName.c_str());
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m_sprScroll[c][0].Load( THEME->GetPathToG(sFName) );
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m_sprScroll[c][0]->SetName( ssprintf("Scroll") );
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m_sprScroll[c][0]->PlayCommand( "Init" );
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m_Scroller[0].AddChild( m_sprScroll[c][0] );
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}
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}
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@@ -133,6 +134,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
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CString sFName = ssprintf("%s Scroll Choice%s P%d", m_sName.c_str(),mc.m_sName.c_str(),p+1);
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m_sprScroll[c][p].Load( THEME->GetPathToG(sFName) );
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m_sprScroll[c][p]->SetName( ssprintf("ScrollP%d",p+1) );
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m_sprScroll[c][p]->PlayCommand( "Init" );
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m_Scroller[p].AddChild( m_sprScroll[c][p] );
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}
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}
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