allow float value for NumItemsToDraw

This commit is contained in:
Chris Danford
2005-01-06 21:24:32 +00:00
parent 95b83d1ee5
commit cc0f4e7c6f
2 changed files with 6 additions and 5 deletions
+3 -1
View File
@@ -26,7 +26,7 @@
#define OPTION_ORDER( dir ) THEME->GetMetric (m_sName,"OptionOrder"+CString(dir))
#define SHOW_SCROLLER THEME->GetMetricB(m_sName,"ShowScroller")
#define SCROLLER_SECONDS_PER_ITEM THEME->GetMetricF(m_sName,"ScrollerSecondsPerItem")
#define SCROLLER_NUM_ITEMS_TO_DRAW THEME->GetMetricI(m_sName,"ScrollerNumItemsToDraw")
#define SCROLLER_NUM_ITEMS_TO_DRAW THEME->GetMetricF(m_sName,"ScrollerNumItemsToDraw")
#define SCROLLER_SPACING_X THEME->GetMetricF(m_sName,"ScrollerSpacingX")
#define SCROLLER_SPACING_Y THEME->GetMetricF(m_sName,"ScrollerSpacingY")
#define DEFAULT_CHOICE THEME->GetMetric (m_sName,"DefaultChoice")
@@ -109,6 +109,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
CString sFName = ssprintf("%s Scroll Choice%s", m_sName.c_str(),mc.m_sName.c_str());
m_sprScroll[c][0].Load( THEME->GetPathToG(sFName) );
m_sprScroll[c][0]->SetName( ssprintf("Scroll") );
m_sprScroll[c][0]->PlayCommand( "Init" );
m_Scroller[0].AddChild( m_sprScroll[c][0] );
}
}
@@ -133,6 +134,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
CString sFName = ssprintf("%s Scroll Choice%s P%d", m_sName.c_str(),mc.m_sName.c_str(),p+1);
m_sprScroll[c][p].Load( THEME->GetPathToG(sFName) );
m_sprScroll[c][p]->SetName( ssprintf("ScrollP%d",p+1) );
m_sprScroll[c][p]->PlayCommand( "Init" );
m_Scroller[p].AddChild( m_sprScroll[c][p] );
}
}