allow float value for NumItemsToDraw
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@@ -46,7 +46,7 @@ void ActorScroller::LoadFromIni( const IniFile &ini, const CString &sKey )
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Dialog::OK( ssprintf("File '%s' is missing the value Scroller::%s", ini.GetPath().c_str(), szName) );
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float fSecondsPerItem = 1;
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int iNumItemsToDraw = 7;
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float fNumItemsToDraw = 7;
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RageVector3 vRotationDegrees = RageVector3(0,0,0);
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RageVector3 vTranslateTerm0 = RageVector3(0,0,0);
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RageVector3 vTranslateTerm1 = RageVector3(0,0,0);
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@@ -55,7 +55,7 @@ void ActorScroller::LoadFromIni( const IniFile &ini, const CString &sKey )
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float fItemPaddingEnd = 0;
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REQUIRED_GET_VALUE( "SecondsPerItem", fSecondsPerItem );
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REQUIRED_GET_VALUE( "NumItemsToDraw", iNumItemsToDraw );
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REQUIRED_GET_VALUE( "NumItemsToDraw", fNumItemsToDraw );
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REQUIRED_GET_VALUE( "RotationDegreesX", vRotationDegrees[0] );
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REQUIRED_GET_VALUE( "RotationDegreesY", vRotationDegrees[1] );
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REQUIRED_GET_VALUE( "RotationDegreesZ", vRotationDegrees[2] );
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@@ -74,7 +74,7 @@ void ActorScroller::LoadFromIni( const IniFile &ini, const CString &sKey )
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Load(
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fSecondsPerItem,
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iNumItemsToDraw,
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fNumItemsToDraw,
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vRotationDegrees,
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vTranslateTerm0,
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vTranslateTerm1,
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@@ -103,7 +103,6 @@ void ActorScroller::DrawPrimitives()
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}
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else
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{
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int iFirstItemToDraw = (int)roundf( m_fCurrentItem - m_fNumItemsToDraw/2.f );
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for( int i=0; i<m_SubActors.size(); i++ )
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{
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float fItemOffset = i - m_fCurrentItem;
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