allow float value for NumItemsToDraw

This commit is contained in:
Chris Danford
2005-01-06 21:24:32 +00:00
parent 95b83d1ee5
commit cc0f4e7c6f
2 changed files with 6 additions and 5 deletions
+3 -4
View File
@@ -46,7 +46,7 @@ void ActorScroller::LoadFromIni( const IniFile &ini, const CString &sKey )
Dialog::OK( ssprintf("File '%s' is missing the value Scroller::%s", ini.GetPath().c_str(), szName) );
float fSecondsPerItem = 1;
int iNumItemsToDraw = 7;
float fNumItemsToDraw = 7;
RageVector3 vRotationDegrees = RageVector3(0,0,0);
RageVector3 vTranslateTerm0 = RageVector3(0,0,0);
RageVector3 vTranslateTerm1 = RageVector3(0,0,0);
@@ -55,7 +55,7 @@ void ActorScroller::LoadFromIni( const IniFile &ini, const CString &sKey )
float fItemPaddingEnd = 0;
REQUIRED_GET_VALUE( "SecondsPerItem", fSecondsPerItem );
REQUIRED_GET_VALUE( "NumItemsToDraw", iNumItemsToDraw );
REQUIRED_GET_VALUE( "NumItemsToDraw", fNumItemsToDraw );
REQUIRED_GET_VALUE( "RotationDegreesX", vRotationDegrees[0] );
REQUIRED_GET_VALUE( "RotationDegreesY", vRotationDegrees[1] );
REQUIRED_GET_VALUE( "RotationDegreesZ", vRotationDegrees[2] );
@@ -74,7 +74,7 @@ void ActorScroller::LoadFromIni( const IniFile &ini, const CString &sKey )
Load(
fSecondsPerItem,
iNumItemsToDraw,
fNumItemsToDraw,
vRotationDegrees,
vTranslateTerm0,
vTranslateTerm1,
@@ -103,7 +103,6 @@ void ActorScroller::DrawPrimitives()
}
else
{
int iFirstItemToDraw = (int)roundf( m_fCurrentItem - m_fNumItemsToDraw/2.f );
for( int i=0; i<m_SubActors.size(); i++ )
{
float fItemOffset = i - m_fCurrentItem;
+3 -1
View File
@@ -26,7 +26,7 @@
#define OPTION_ORDER( dir ) THEME->GetMetric (m_sName,"OptionOrder"+CString(dir))
#define SHOW_SCROLLER THEME->GetMetricB(m_sName,"ShowScroller")
#define SCROLLER_SECONDS_PER_ITEM THEME->GetMetricF(m_sName,"ScrollerSecondsPerItem")
#define SCROLLER_NUM_ITEMS_TO_DRAW THEME->GetMetricI(m_sName,"ScrollerNumItemsToDraw")
#define SCROLLER_NUM_ITEMS_TO_DRAW THEME->GetMetricF(m_sName,"ScrollerNumItemsToDraw")
#define SCROLLER_SPACING_X THEME->GetMetricF(m_sName,"ScrollerSpacingX")
#define SCROLLER_SPACING_Y THEME->GetMetricF(m_sName,"ScrollerSpacingY")
#define DEFAULT_CHOICE THEME->GetMetric (m_sName,"DefaultChoice")
@@ -109,6 +109,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
CString sFName = ssprintf("%s Scroll Choice%s", m_sName.c_str(),mc.m_sName.c_str());
m_sprScroll[c][0].Load( THEME->GetPathToG(sFName) );
m_sprScroll[c][0]->SetName( ssprintf("Scroll") );
m_sprScroll[c][0]->PlayCommand( "Init" );
m_Scroller[0].AddChild( m_sprScroll[c][0] );
}
}
@@ -133,6 +134,7 @@ ScreenSelectMaster::ScreenSelectMaster( CString sClassName ) : ScreenSelect( sCl
CString sFName = ssprintf("%s Scroll Choice%s P%d", m_sName.c_str(),mc.m_sName.c_str(),p+1);
m_sprScroll[c][p].Load( THEME->GetPathToG(sFName) );
m_sprScroll[c][p]->SetName( ssprintf("ScrollP%d",p+1) );
m_sprScroll[c][p]->PlayCommand( "Init" );
m_Scroller[p].AddChild( m_sprScroll[c][p] );
}
}