use input.pn

This commit is contained in:
Glenn Maynard
2006-09-13 10:11:36 +00:00
parent aeb9c89191
commit cbfebb16bb
4 changed files with 17 additions and 17 deletions
+1 -1
View File
@@ -357,7 +357,7 @@ void ScreenNetSelectMusic::MenuDown( const InputEventPlus &input )
their difficulty. */
/* Why? Nothing else allows that. */
PlayerNumber pn = input.MenuI.player;
PlayerNumber pn = input.pn;
if ( GAMESTATE->IsPlayerEnabled( PLAYER_2 ) &&
!GAMESTATE->IsPlayerEnabled( PLAYER_1 ) )
pn = PLAYER_2;