remove unused, tried to do some work with section music, but no go.
This commit is contained in:
@@ -34,17 +34,11 @@ AutoScreenMessage( SM_SongChanged )
|
||||
AutoScreenMessage( SM_UsersUpdate )
|
||||
AutoScreenMessage( SM_BackFromPlayerOptions )
|
||||
|
||||
// todo: metric this?
|
||||
const RString AllGroups = "[ALL MUSIC]";
|
||||
|
||||
#define DIFFBG_WIDTH THEME->GetMetricF(m_sName,"DiffBGWidth")
|
||||
#define DIFFBG_HEIGHT THEME->GetMetricF(m_sName,"DiffBGHeight")
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenNetSelectMusic );
|
||||
|
||||
void ScreenNetSelectMusic::Init()
|
||||
{
|
||||
/* Finish any previous stage. It's OK to call this when we haven't played a stage yet. */
|
||||
// Finish any previous stage. It's OK to call this when we haven't played a stage yet.
|
||||
GAMESTATE->FinishStage();
|
||||
|
||||
ScreenNetSelectBase::Init();
|
||||
@@ -78,14 +72,14 @@ void ScreenNetSelectMusic::Init()
|
||||
this->AddChild( &m_MusicWheel );
|
||||
this->MoveToHead( &m_MusicWheel );
|
||||
|
||||
// todo: lua me?
|
||||
// todo: handle me theme-side -aj
|
||||
m_BPMDisplay.SetName( "BPMDisplay" );
|
||||
m_BPMDisplay.LoadFromFont( THEME->GetPathF("BPMDisplay","bpm") );
|
||||
m_BPMDisplay.Load();
|
||||
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_BPMDisplay );
|
||||
this->AddChild( &m_BPMDisplay );
|
||||
|
||||
// todo: lua me
|
||||
// todo: handle me theme-side -aj
|
||||
FOREACH_EnabledPlayer( p )
|
||||
{
|
||||
m_ModIconRow[p].SetName( ssprintf("ModIconsP%d",p+1) );
|
||||
@@ -114,7 +108,7 @@ void ScreenNetSelectMusic::Input( const InputEventPlus &input )
|
||||
if( !m_bAllowInput || IsTransitioning() )
|
||||
return;
|
||||
|
||||
if ( input.type == IET_RELEASE )
|
||||
if( input.type == IET_RELEASE )
|
||||
{
|
||||
m_MusicWheel.Move(0);
|
||||
return;
|
||||
@@ -126,21 +120,22 @@ void ScreenNetSelectMusic::Input( const InputEventPlus &input )
|
||||
bool bHoldingCtrl =
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
|
||||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
|
||||
(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
|
||||
(!NSMAN->useSMserver); //If we are disconnected, assume no chatting
|
||||
|
||||
wchar_t c = INPUTMAN->DeviceInputToChar(input.DeviceI,false);
|
||||
MakeUpper( &c, 1 );
|
||||
|
||||
if ( bHoldingCtrl && ( c >= 'A' ) && ( c <= 'Z' ) )
|
||||
// Ctrl+[A-Z] to go to that letter of the alphabet
|
||||
if( bHoldingCtrl && ( c >= 'A' ) && ( c <= 'Z' ) )
|
||||
{
|
||||
SortOrder so = GAMESTATE->m_SortOrder;
|
||||
if ( ( so != SORT_TITLE ) && ( so != SORT_ARTIST ) )
|
||||
if( ( so != SORT_TITLE ) && ( so != SORT_ARTIST ) )
|
||||
{
|
||||
so = SORT_TITLE;
|
||||
|
||||
GAMESTATE->m_PreferredSortOrder = so;
|
||||
GAMESTATE->m_SortOrder.Set( so );
|
||||
//Odd, changing the sort order requires us to call SetOpenSection more than once
|
||||
// Odd, changing the sort order requires us to call SetOpenSection more than once
|
||||
m_MusicWheel.ChangeSort( so );
|
||||
m_MusicWheel.SetOpenSection( ssprintf("%c", c ) );
|
||||
}
|
||||
@@ -179,9 +174,9 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
//you can chose which copy to play.
|
||||
Song* CurSong = m_MusicWheel.GetSelectedSong();
|
||||
|
||||
if (CurSong != NULL )
|
||||
if(CurSong != NULL )
|
||||
|
||||
if ( ( !CurSong->GetTranslitArtist().CompareNoCase( NSMAN->m_sArtist ) ) &&
|
||||
if( ( !CurSong->GetTranslitArtist().CompareNoCase( NSMAN->m_sArtist ) ) &&
|
||||
( !CurSong->GetTranslitMainTitle().CompareNoCase( NSMAN->m_sMainTitle ) ) &&
|
||||
( !CurSong->GetTranslitSubTitle().CompareNoCase( NSMAN->m_sSubTitle ) ) )
|
||||
{
|
||||
@@ -204,7 +199,7 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
for( i=0; i < AllSongs.size(); i++ )
|
||||
{
|
||||
m_cSong = AllSongs[i];
|
||||
if ( ( !m_cSong->GetTranslitArtist().CompareNoCase( NSMAN->m_sArtist ) ) &&
|
||||
if( ( !m_cSong->GetTranslitArtist().CompareNoCase( NSMAN->m_sArtist ) ) &&
|
||||
( !m_cSong->GetTranslitMainTitle().CompareNoCase( NSMAN->m_sMainTitle ) ) &&
|
||||
( !m_cSong->GetTranslitSubTitle().CompareNoCase( NSMAN->m_sSubTitle ) ) )
|
||||
break;
|
||||
@@ -218,9 +213,9 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
StartSelectedSong();
|
||||
break;
|
||||
case 2: //We need to do cmd 1 as well here
|
||||
if (haveSong)
|
||||
if(haveSong)
|
||||
{
|
||||
if (!m_MusicWheel.SelectSong( m_cSong ) )
|
||||
if(!m_MusicWheel.SelectSong( m_cSong ) )
|
||||
{
|
||||
m_MusicWheel.ChangeSort( SORT_GROUP );
|
||||
m_MusicWheel.FinishTweening();
|
||||
@@ -234,9 +229,9 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
break;
|
||||
case 1: //Scroll to song as well
|
||||
if (haveSong)
|
||||
if(haveSong)
|
||||
{
|
||||
if (!m_MusicWheel.SelectSong( m_cSong ) )
|
||||
if(!m_MusicWheel.SelectSong( m_cSong ) )
|
||||
{
|
||||
//m_MusicWheel.ChangeSort( SORT_GROUP );
|
||||
//m_MusicWheel.FinishTweening();
|
||||
@@ -252,14 +247,14 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
//don't break here
|
||||
case 0: //See if client has song
|
||||
if (haveSong)
|
||||
if(haveSong)
|
||||
NSMAN->m_iSelectMode = 0;
|
||||
else
|
||||
NSMAN->m_iSelectMode = 1;
|
||||
NSMAN->SelectUserSong();
|
||||
}
|
||||
}
|
||||
else if( SM == SM_SetWheelSong ) //After we're done the sort on wheel, select song.
|
||||
else if( SM == SM_SetWheelSong ) // After we're done the sort on wheel, select song.
|
||||
{
|
||||
m_MusicWheel.SelectSong( m_cSong );
|
||||
}
|
||||
@@ -289,7 +284,7 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
else if( SM == SM_SMOnlinePack )
|
||||
{
|
||||
if ( NSMAN->m_SMOnlinePacket.Read1() == 1 )
|
||||
if( NSMAN->m_SMOnlinePacket.Read1() == 1 )
|
||||
{
|
||||
switch ( NSMAN->m_SMOnlinePacket.Read1() )
|
||||
{
|
||||
@@ -298,7 +293,7 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
RString titleSub;
|
||||
titleSub = NSMAN->m_SMOnlinePacket.ReadNT() + "\n";
|
||||
titleSub += NSMAN->m_SMOnlinePacket.ReadNT();
|
||||
if ( NSMAN->m_SMOnlinePacket.Read1() != 1 )
|
||||
if( NSMAN->m_SMOnlinePacket.Read1() != 1 )
|
||||
{
|
||||
RString SMOnlineSelectScreen = THEME->GetMetric( m_sName, "RoomSelectScreen" );
|
||||
SCREENMAN->SetNewScreen( SMOnlineSelectScreen );
|
||||
@@ -322,7 +317,7 @@ void ScreenNetSelectMusic::MenuLeft( const InputEventPlus &input )
|
||||
bool bRightPressed = INPUTMAPPER->IsBeingPressed( GAME_BUTTON_RIGHT, pn );
|
||||
bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
|
||||
|
||||
if ( bLeftAndRightPressed )
|
||||
if( bLeftAndRightPressed )
|
||||
m_MusicWheel.ChangeSort( SORT_MODE_MENU );
|
||||
else
|
||||
m_MusicWheel.Move( -1 );
|
||||
@@ -336,8 +331,8 @@ void ScreenNetSelectMusic::MenuRight( const InputEventPlus &input )
|
||||
bool bRightPressed = INPUTMAPPER->IsBeingPressed( GAME_BUTTON_RIGHT, pn );
|
||||
bool bLeftAndRightPressed = bLeftPressed && bRightPressed;
|
||||
|
||||
if ( bLeftAndRightPressed )
|
||||
m_MusicWheel.ChangeSort( SORT_MODE_MENU );
|
||||
if( bLeftAndRightPressed )
|
||||
m_MusicWheel.ChangeSort( SORT_MODE_MENU );
|
||||
else
|
||||
m_MusicWheel.Move( +1 );
|
||||
}
|
||||
@@ -357,16 +352,16 @@ void ScreenNetSelectMusic::MenuDown( const InputEventPlus &input )
|
||||
// I agree, that's a stupid idea -aj
|
||||
|
||||
PlayerNumber pn = input.pn;
|
||||
if ( GAMESTATE->IsPlayerEnabled( PLAYER_2 ) &&
|
||||
if( GAMESTATE->IsPlayerEnabled( PLAYER_2 ) &&
|
||||
!GAMESTATE->IsPlayerEnabled( PLAYER_1 ) )
|
||||
pn = PLAYER_2;
|
||||
|
||||
if ( GAMESTATE->m_pCurSong == NULL )
|
||||
if( GAMESTATE->m_pCurSong == NULL )
|
||||
return;
|
||||
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
|
||||
vector <Steps *> MultiSteps;
|
||||
MultiSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( st );
|
||||
if (MultiSteps.size() == 0)
|
||||
if(MultiSteps.size() == 0)
|
||||
m_DC[pn] = NUM_Difficulty;
|
||||
else
|
||||
{
|
||||
@@ -374,26 +369,26 @@ void ScreenNetSelectMusic::MenuDown( const InputEventPlus &input )
|
||||
|
||||
bool dcs[NUM_Difficulty];
|
||||
|
||||
for ( i=0; i<NUM_Difficulty; ++i )
|
||||
for( i=0; i<NUM_Difficulty; ++i )
|
||||
dcs[i] = false;
|
||||
|
||||
for ( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
for( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
dcs[MultiSteps[i]->GetDifficulty()] = true;
|
||||
|
||||
for ( i=0; i<NUM_Difficulty; ++i )
|
||||
for( i=0; i<NUM_Difficulty; ++i )
|
||||
{
|
||||
if ( (dcs[i]) && (i > m_DC[pn]) )
|
||||
if( (dcs[i]) && (i > m_DC[pn]) )
|
||||
{
|
||||
m_DC[pn] = (Difficulty)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If failed to go up, loop
|
||||
if ( i == NUM_Difficulty )
|
||||
if( i == NUM_Difficulty )
|
||||
{
|
||||
for (i = 0;i<NUM_Difficulty;i++)
|
||||
for(i = 0;i<NUM_Difficulty;i++)
|
||||
{
|
||||
if (dcs[i])
|
||||
if(dcs[i])
|
||||
{
|
||||
m_DC[pn] = (Difficulty)i;
|
||||
break;
|
||||
@@ -413,23 +408,22 @@ void ScreenNetSelectMusic::MenuStart( const InputEventPlus &input )
|
||||
if( !bResult )
|
||||
return;
|
||||
|
||||
if ( m_MusicWheel.GetSelectedType() != TYPE_SONG )
|
||||
if( m_MusicWheel.GetSelectedType() != TYPE_SONG )
|
||||
return;
|
||||
|
||||
Song * pSong = m_MusicWheel.GetSelectedSong();
|
||||
|
||||
if ( pSong == NULL )
|
||||
if( pSong == NULL )
|
||||
return;
|
||||
|
||||
GAMESTATE->m_pCurSong.Set( pSong );
|
||||
|
||||
if ( NSMAN->useSMserver )
|
||||
if( NSMAN->useSMserver )
|
||||
{
|
||||
//int j = m_iSongNum % m_vSongs.size();
|
||||
NSMAN->m_sArtist = pSong->GetTranslitArtist();
|
||||
NSMAN->m_sMainTitle = pSong->GetTranslitMainTitle();
|
||||
NSMAN->m_sSubTitle = pSong->GetTranslitSubTitle();
|
||||
NSMAN->m_iSelectMode = 2; //Command for user selecting song
|
||||
NSMAN->m_iSelectMode = 2; // Command for user selecting song
|
||||
NSMAN->SelectUserSong ();
|
||||
}
|
||||
else
|
||||
@@ -444,7 +438,6 @@ void ScreenNetSelectMusic::MenuBack( const InputEventPlus &input )
|
||||
Cancel( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
|
||||
void ScreenNetSelectMusic::TweenOffScreen()
|
||||
{
|
||||
ScreenNetSelectBase::TweenOffScreen();
|
||||
@@ -480,7 +473,7 @@ void ScreenNetSelectMusic::StartSelectedSong()
|
||||
GAMESTATE->m_PreferredSortOrder = GAMESTATE->m_SortOrder;
|
||||
GAMESTATE->m_pPreferredSong = pSong;
|
||||
|
||||
//force event mode
|
||||
// force event mode
|
||||
GAMESTATE->m_bTemporaryEventMode = true;
|
||||
|
||||
TweenOffScreen();
|
||||
@@ -489,14 +482,14 @@ void ScreenNetSelectMusic::StartSelectedSong()
|
||||
|
||||
void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
|
||||
{
|
||||
if ( GAMESTATE->m_pCurSong == NULL )
|
||||
if( GAMESTATE->m_pCurSong == NULL )
|
||||
{
|
||||
m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficultyAndCourseType( StepsType_Invalid, 0, Difficulty_Beginner, CourseType_Invalid );
|
||||
//m_DifficultyIcon[pn].SetFromSteps( pn, NULL ); //It will blank it out
|
||||
return;
|
||||
}
|
||||
|
||||
if ( m_DC[pn] < Difficulty_Edit && m_DC[pn] >= Difficulty_Beginner )
|
||||
if( m_DC[pn] < Difficulty_Edit && m_DC[pn] >= Difficulty_Beginner )
|
||||
{
|
||||
/*
|
||||
m_DifficultyIcon[pn].SetPlayer( pn );
|
||||
@@ -513,7 +506,7 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
|
||||
Steps * pSteps = SongUtil::GetStepsByDifficulty( GAMESTATE->m_pCurSong, st, m_DC[pn] );
|
||||
GAMESTATE->m_pCurSteps[pn].Set( pSteps );
|
||||
|
||||
if ( ( m_DC[pn] < NUM_Difficulty ) && ( m_DC[pn] >= Difficulty_Beginner ) )
|
||||
if( ( m_DC[pn] < NUM_Difficulty ) && ( m_DC[pn] >= Difficulty_Beginner ) )
|
||||
m_StepsDisplays[pn].SetFromSteps( pSteps );
|
||||
else
|
||||
m_StepsDisplays[pn].SetFromStepsTypeAndMeterAndDifficultyAndCourseType( StepsType_Invalid, 0, Difficulty_Beginner, CourseType_Invalid );
|
||||
@@ -521,14 +514,15 @@ void ScreenNetSelectMusic::UpdateDifficulties( PlayerNumber pn )
|
||||
|
||||
void ScreenNetSelectMusic::MusicChanged()
|
||||
{
|
||||
if ( GAMESTATE->m_pCurSong == NULL )
|
||||
if( GAMESTATE->m_pCurSong == NULL )
|
||||
{
|
||||
m_BPMDisplay.NoBPM();
|
||||
FOREACH_EnabledPlayer (pn)
|
||||
UpdateDifficulties( pn );
|
||||
|
||||
SOUND->StopMusic();
|
||||
// xxx: it should play the menu music instead. -aj
|
||||
// todo: handle playing section music correctly. -aj
|
||||
// SOUND->PlayMusic( m_sSectionMusicPath, NULL, true, 0, -1 );
|
||||
return;
|
||||
}
|
||||
m_BPMDisplay.SetBpmFromSong( GAMESTATE->m_pCurSong );
|
||||
@@ -539,7 +533,7 @@ void ScreenNetSelectMusic::MusicChanged()
|
||||
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
|
||||
vector <Steps *> MultiSteps;
|
||||
MultiSteps = GAMESTATE->m_pCurSong->GetStepsByStepsType( st );
|
||||
if (MultiSteps.size() == 0)
|
||||
if(MultiSteps.size() == 0)
|
||||
m_DC[pn] = NUM_Difficulty;
|
||||
else
|
||||
{
|
||||
@@ -548,24 +542,24 @@ void ScreenNetSelectMusic::MusicChanged()
|
||||
|
||||
bool dcs[NUM_Difficulty];
|
||||
|
||||
for ( i=0; i<NUM_Difficulty; ++i )
|
||||
for( i=0; i<NUM_Difficulty; ++i )
|
||||
dcs[i] = false;
|
||||
|
||||
for ( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
for( i=0; i<(int)MultiSteps.size(); ++i )
|
||||
dcs[MultiSteps[i]->GetDifficulty()] = true;
|
||||
|
||||
for ( i=0; i<NUM_Difficulty; ++i )
|
||||
if ( dcs[i] )
|
||||
for( i=0; i<NUM_Difficulty; ++i )
|
||||
if( dcs[i] )
|
||||
{
|
||||
Target = (Difficulty)i;
|
||||
if ( i >= m_DC[pn] )
|
||||
if( i >= m_DC[pn] )
|
||||
{
|
||||
m_DC[pn] = (Difficulty)i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( i == NUM_Difficulty )
|
||||
if( i == NUM_Difficulty )
|
||||
m_DC[pn] = Target;
|
||||
}
|
||||
UpdateDifficulties( pn );
|
||||
@@ -591,7 +585,7 @@ void ScreenNetSelectMusic::MusicChanged()
|
||||
|
||||
void ScreenNetSelectMusic::Update( float fDeltaTime )
|
||||
{
|
||||
if (!m_bInitialSelect)
|
||||
if(!m_bInitialSelect)
|
||||
{
|
||||
m_bInitialSelect = true;
|
||||
SCREENMAN->PostMessageToTopScreen( SM_RefreshWheelLocation, 1.0f );
|
||||
@@ -599,9 +593,8 @@ void ScreenNetSelectMusic::Update( float fDeltaTime )
|
||||
ScreenNetSelectBase::Update( fDeltaTime );
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2004-2005 Charles Lohr
|
||||
* All rights reserved.
|
||||
|
||||
Reference in New Issue
Block a user