don't update g_bAllowVivid several times each frame

This commit is contained in:
Glenn Maynard
2003-01-18 08:34:41 +00:00
parent dd739abc5e
commit cbeb0d1288
-2
View File
@@ -73,8 +73,6 @@ int NoteDisplay::GetTapFrameNo( const float fNoteBeat )
fBeatFraction = froundf( fBeatFraction, 0.25f );
int iBeatFractionContrib = fBeatFraction * iNumFrames;
g_bAllowVivid = GAMEMAN->GetMetricB( "NoteDisplay", "AllowVivid" );
int iFrameNo;
if( g_bAllowVivid && GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_ColorType == PlayerOptions::COLOR_VIVID )
iFrameNo = (iSongBeatFrameContrib + iBeatFractionContrib) % iNumFrames;