remove unused parameter
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@@ -16,7 +16,7 @@ public:
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void Load( RString sBGAniDir );
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virtual void UpdateInternal( float fDeltaTime );
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virtual void PlayCommand( const RString &sCommandName, Actor *pParent = NULL );
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virtual void PlayCommand( const RString &sCommandName );
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virtual void StartTransitioning( ScreenMessage send_when_done = SM_None );
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virtual bool EarlyAbortDraw() const;
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