remove unused parameter

This commit is contained in:
Glenn Maynard
2006-08-15 19:24:29 +00:00
parent 832679370b
commit cbc69ea550
12 changed files with 31 additions and 31 deletions
+8 -8
View File
@@ -252,13 +252,13 @@ void ActorFrame::PlayCommandOnLeaves( const RString &sCommandName )
void ActorFrame::RunCommandsOnChildren( const LuaReference& cmds )
{
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->RunCommands( cmds, this );
m_SubActors[i]->RunCommands( cmds );
}
void ActorFrame::RunCommandsOnLeaves( const LuaReference& cmds, Actor* pParent )
void ActorFrame::RunCommandsOnLeaves( const LuaReference& cmds )
{
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->RunCommandsOnLeaves( cmds, this );
m_SubActors[i]->RunCommandsOnLeaves( cmds );
}
void ActorFrame::UpdateInternal( float fDeltaTime )
@@ -350,12 +350,12 @@ void ActorFrame::DeleteAllChildren()
m_SubActors.clear();
}
void ActorFrame::RunCommands( const LuaReference& cmds, Actor* pParent )
void ActorFrame::RunCommands( const LuaReference& cmds )
{
if( m_bPropagateCommands )
RunCommandsOnChildren( cmds );
else
Actor::RunCommands( cmds, pParent );
Actor::RunCommands( cmds );
}
void ActorFrame::SetPropagateCommands( bool b )
@@ -363,9 +363,9 @@ void ActorFrame::SetPropagateCommands( bool b )
m_bPropagateCommands = b;
}
void ActorFrame::PlayCommand( const RString &sCommandName, Actor* pParent )
void ActorFrame::PlayCommand( const RString &sCommandName )
{
Actor::PlayCommand( sCommandName, pParent );
Actor::PlayCommand( sCommandName );
// HACK: Don't propogate Init. It gets called once for every Actor when the
// Actor is loaded, and we don't want to call it again.
@@ -375,7 +375,7 @@ void ActorFrame::PlayCommand( const RString &sCommandName, Actor* pParent )
for( unsigned i=0; i<m_SubActors.size(); i++ )
{
Actor* pActor = m_SubActors[i];
pActor->PlayCommand( sCommandName, this );
pActor->PlayCommand( sCommandName );
}
}