remove unused parameter

This commit is contained in:
Glenn Maynard
2006-08-15 19:24:29 +00:00
parent 832679370b
commit cbc69ea550
12 changed files with 31 additions and 31 deletions
+3 -3
View File
@@ -1036,7 +1036,7 @@ void Actor::AddRotationR( float rot )
RageQuatMultiply( &DestTweenState().quat, DestTweenState().quat, RageQuatFromR(rot) );
}
void Actor::RunCommands( const LuaReference& cmds, Actor *pParent )
void Actor::RunCommands( const LuaReference& cmds )
{
Lua *L = LUA->Get();
@@ -1250,7 +1250,7 @@ const apActorCommands *Actor::GetCommand( const RString &sCommandName ) const
return &it->second;
}
void Actor::PlayCommand( const RString &sCommandName, Actor *pParent )
void Actor::PlayCommand( const RString &sCommandName )
{
const apActorCommands *pCmd = GetCommand( sCommandName );
if( pCmd != NULL )
@@ -1432,7 +1432,7 @@ public:
static int hidden( T* p, lua_State *L ) { p->SetHidden(!!IArg(1)); return 0; }
static int hibernate( T* p, lua_State *L ) { p->SetHibernate(FArg(1)); return 0; }
static int draworder( T* p, lua_State *L ) { p->SetDrawOrder(IArg(1)); return 0; }
static int playcommand( T* p, lua_State *L ) { p->PlayCommand(SArg(1),NULL); return 0; }
static int playcommand( T* p, lua_State *L ) { p->PlayCommand(SArg(1)); return 0; }
static int queuecommand( T* p, lua_State *L ) { p->QueueCommand(SArg(1)); return 0; }
static int queuemessage( T* p, lua_State *L ) { p->QueueMessage(SArg(1)); return 0; }
static int addcommand( T* p, lua_State *L )