diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 64c25c6144..86fe0f7f9c 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -745,7 +745,9 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam /* XXX: Er, this doesn't work; Windows traps this key and takes a screenshot * into the clipboard. I don't want to disable that, though; it's useful. */ - if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F11)) + if( DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_PAUSE) && + ( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) || + INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT))) ) { // Save Screenshot. CString sPath;