Removing the ScoreDisplay mods.
Lua has since replaced it.
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@@ -45,7 +45,6 @@ void PlayerOptions::Init()
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ZERO( m_bTransforms );
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m_bMuteOnError = false;
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m_FailType = FAIL_IMMEDIATE;
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m_ScoreDisplay = SCORING_ADD;
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m_sNoteSkin = "";
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}
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@@ -85,7 +84,6 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
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for( int i=0; i<NUM_TRANSFORMS; i++ )
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DO_COPY( m_bTransforms[i] );
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DO_COPY( m_bMuteOnError );
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DO_COPY( m_ScoreDisplay );
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DO_COPY( m_FailType );
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DO_COPY( m_sNoteSkin );
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#undef APPROACH
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@@ -439,9 +437,6 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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GAMESTATE->GetDefaultPlayerOptions( po );
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m_FailType = po.m_FailType;
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}
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else if( sBit == "addscore" ) m_ScoreDisplay = SCORING_ADD;
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else if( sBit == "subtractscore" ) m_ScoreDisplay = SCORING_SUBTRACT;
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else if( sBit == "averagescore" ) m_ScoreDisplay = SCORING_AVERAGE;
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else if( sBit == "muteonerror" ) m_bMuteOnError = on;
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else if( sBit == "random" ) ChooseRandomModifiers();
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// deprecated mods/left in for compatibility
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@@ -653,7 +648,6 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
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COMPARE(m_fScrollSpeed);
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COMPARE(m_fScrollBPM);
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COMPARE(m_fRandomSpeed);
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COMPARE(m_ScoreDisplay);
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COMPARE(m_FailType);
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COMPARE(m_bMuteOnError);
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COMPARE(m_fDark);
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@@ -798,7 +792,6 @@ RString PlayerOptions::GetSavedPrefsString() const
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SAVE( m_bTransforms[TRANSFORM_NOSTRETCH] );
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SAVE( m_bTransforms[TRANSFORM_NOLIFTS] );
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SAVE( m_bTransforms[TRANSFORM_NOFAKES] );
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SAVE( m_ScoreDisplay );
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SAVE( m_bMuteOnError );
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SAVE( m_sNoteSkin );
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#undef SAVE
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