fix VC6 compile error
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@@ -1020,7 +1020,9 @@ void BGAnimationLayer::LosingFocus()
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void BGAnimationLayer::PlayCommand( CString cmd )
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{
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for( unsigned i=0; i<m_pActors.size(); i++ )
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unsigned i;
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for( i=0; i<m_pActors.size(); i++ )
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m_pActors[i]->Command( ssprintf("playcommand,%s", cmd.c_str()) );
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cmd.MakeLower();
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@@ -1029,6 +1031,6 @@ void BGAnimationLayer::PlayCommand( CString cmd )
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if( it == m_asCommands.end() )
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return;
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for( unsigned i=0; i<m_pActors.size(); i++ )
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for( i=0; i<m_pActors.size(); i++ )
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m_pActors[i]->Command( it->second );
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}
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