Merge pull request #60 from djpohly/eventmode-f3

Fix F3+1 handling in Event Mode
This commit is contained in:
Colby Klein
2014-02-22 17:22:29 -08:00
+1 -1
View File
@@ -683,7 +683,7 @@ class DebugLineCoinMode : public IDebugLine
{ {
if (GAMESTATE->GetCoinMode() == CoinMode_Home) if (GAMESTATE->GetCoinMode() == CoinMode_Home)
GamePreferences::m_CoinMode.Set(CoinMode_Free); GamePreferences::m_CoinMode.Set(CoinMode_Free);
else if (GAMESTATE->GetCoinMode() == CoinMode_Free) else if (GAMESTATE->GetCoinMode() == CoinMode_Free && !GAMESTATE->IsEventMode())
GamePreferences::m_CoinMode.Set(CoinMode_Pay); GamePreferences::m_CoinMode.Set(CoinMode_Pay);
else else
GamePreferences::m_CoinMode.Set(CoinMode_Home); GamePreferences::m_CoinMode.Set(CoinMode_Home);