fix overhead un-modifier
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@@ -270,6 +270,7 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "blind" ) m_fBlind = level;
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else if( sBit == "timingassist")m_bTimingAssist = on;
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else if( sBit == "protiming") m_bProTiming = on;
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else if( sBit == "overhead" ) { m_fSkew = 0; m_fPerspectiveTilt = 0; }
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else if( sBit == "incoming" ) { m_fSkew = 1; m_fPerspectiveTilt = -1; }
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else if( sBit == "space" ) { m_fSkew = 1; m_fPerspectiveTilt = +1; }
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else if( sBit == "hallway" ) { m_fSkew = 0; m_fPerspectiveTilt = -1; }
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