add FOREACH_GameButton_Custom
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@@ -58,6 +58,7 @@ RString GameButtonToLocalizedString( const InputScheme* pInputs, GameButton i );
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GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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#define FOREACH_GameButton( gb ) FOREACH_ENUM( GameButton, gb )
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#define FOREACH_GameButton( gb ) FOREACH_ENUM( GameButton, gb )
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#define FOREACH_GameButton_Custom( gb ) for( GameButton gb=GAME_BUTTON_CUSTOM_01; gb<NUM_GameButton; enum_add(gb, +1) )
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#define GAME_BUTTON_NEXT GAME_BUTTON_CUSTOM_01
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#define GAME_BUTTON_NEXT GAME_BUTTON_CUSTOM_01
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