GetModifierNames: use vector not set for easier interaction with Lua
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@@ -305,9 +305,9 @@ void SaveCatalogXml( LoadingWindow *loading_window )
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}
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{
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set<CString> modifiers;
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vector<CString> modifiers;
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THEME->GetModifierNames( modifiers );
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for( set<CString>::const_iterator iter = modifiers.begin(); iter != modifiers.end(); iter++ )
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FOREACH_CONST( CString, modifiers, iter )
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{
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XNode* pNode2 = pNode->AppendChild( "Modifier", *iter );
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PlayerOptions po;
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