fix particles and re-enable them
This commit is contained in:
@@ -24,8 +24,8 @@ local tParticleInfo = {}
|
||||
for i=1,Params.NumParticles do
|
||||
tParticleInfo[i] = {
|
||||
X = math.random(Params.VelocityXMin, Params.VelocityXMax),
|
||||
Y = math.random(Params.VelocityYMin, Params.VelocityYMax),
|
||||
Z = math.random(Params.VelocityZMin, Params.VelocityZMax),
|
||||
Y = Params.VelocityYMin ~= Params.VelocityYMax and math.random(Params.VelocityYMin, Params.VelocityYMax) or Params.VelocityYMin,
|
||||
Z = Params.VelocityZMin ~= Params.VelocityZMax and math.random(Params.VelocityZMin, Params.VelocityZMax) or Params.VelocityZMin,
|
||||
Zoom = math.random(Params.ZoomMin*1000,Params.ZoomMax*1000) / 1000,
|
||||
BobZRate = math.random(Params.BobRateZMin*1000,Params.BobRateZMax*1000) / 1000,
|
||||
Age = 0,
|
||||
|
||||
@@ -13,11 +13,9 @@ t[#t+1] = Def.ActorFrame {
|
||||
OnCommand=cmd(texcoordvelocity,0.125,0.5;diffuse,color("#ffd400");diffusealpha,0.045;bob;effectmagnitude,0,0,35;effectperiod,4);
|
||||
};
|
||||
};
|
||||
--[[
|
||||
LoadActor("_particleLoader") .. {
|
||||
InitCommand=cmd(x,-SCREEN_CENTER_X;y,-SCREEN_CENTER_Y;hide_if,hideFancyElements;);
|
||||
};
|
||||
--]]
|
||||
--[[ LoadActor("_particles") .. {
|
||||
InitCommand=cmd(x,-SCREEN_CENTER_X;y,-SCREEN_CENTER_Y);
|
||||
}; --]]
|
||||
|
||||
Reference in New Issue
Block a user