Consistency with other switch statements.
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@@ -448,9 +448,7 @@ float ArrowEffects::GetXPos( const PlayerState* pPlayerState, int iColNum, float
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fPixelOffsetFromCenter += fEffects[PlayerOptions::EFFECT_XMODE]*fYOffset;
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}
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break;
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default:
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ASSERT("What the hell kind of styletype are you passing me anyways?");
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break;
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DEFAULT_FAIL(pStyle->m_StyleType);
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}
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}
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