call PlayersFinalized only after applying the mode choice to both players, or else P2's preferred difficulty gets clobbered by the mode choice.
This commit is contained in:
@@ -473,15 +473,6 @@ void ModeChoice::Apply( PlayerNumber pn ) const
|
||||
// we don't override the user's changes if they back out.
|
||||
if( GAMESTATE->m_PlayMode == PLAY_MODE_ONI && GAMESTATE->m_PlayMode != OldPlayMode )
|
||||
GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
|
||||
|
||||
|
||||
//
|
||||
// We know what players are joined at the time we set the Style
|
||||
//
|
||||
if( m_pStyle != NULL )
|
||||
{
|
||||
GAMESTATE->PlayersFinalized();
|
||||
}
|
||||
}
|
||||
|
||||
bool ModeChoice::IsZero() const
|
||||
|
||||
Reference in New Issue
Block a user