remove song.h -> Steps.h dependency
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@@ -185,6 +185,7 @@ void MusicWheelItem::LoadFromWheelItemData( WheelItemData* pWID )
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ASSERT( 0 ); // invalid type
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}
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}
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Steps::MemCardData::HighScore GetHighScoreForDifficulty( const Song *s, const StyleDef *st, MemoryCard card, Difficulty dc );
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void MusicWheelItem::RefreshGrades()
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{
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@@ -205,9 +206,9 @@ void MusicWheelItem::RefreshGrades()
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dc = GAMESTATE->m_PreferredDifficulty[p];
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Grade grade;
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if( PROFILEMAN->IsUsingProfile((PlayerNumber)p) )
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grade = data->m_pSong->GetHighScoreForDifficulty( GAMESTATE->GetCurrentStyleDef(), (MemoryCard)p, dc ).grade;
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grade = GetHighScoreForDifficulty( data->m_pSong, GAMESTATE->GetCurrentStyleDef(), (MemoryCard)p, dc ).grade;
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else
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grade = data->m_pSong->GetHighScoreForDifficulty( GAMESTATE->GetCurrentStyleDef(), MEMORY_CARD_MACHINE, dc ).grade;
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grade = GetHighScoreForDifficulty( data->m_pSong, GAMESTATE->GetCurrentStyleDef(), MEMORY_CARD_MACHINE, dc ).grade;
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m_GradeDisplay[p].SetGrade( (PlayerNumber)p, grade );
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}
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@@ -1230,15 +1230,15 @@ void Song::RemoveAutoGenNotes()
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}
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Steps::MemCardData::HighScore Song::GetHighScoreForDifficulty( const StyleDef *st, MemoryCard card, Difficulty dc ) const
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Steps::MemCardData::HighScore GetHighScoreForDifficulty( const Song *s, const StyleDef *st, MemoryCard card, Difficulty dc )
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{
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// return max grade of notes in difficulty class
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vector<Steps*> aNotes;
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this->GetSteps( aNotes, st->m_StepsType );
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s->GetSteps( aNotes, st->m_StepsType );
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SortNotesArrayByDifficulty( aNotes );
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Steps* pSteps = GetStepsByDifficulty( st->m_StepsType, dc );
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Steps* pSteps = s->GetStepsByDifficulty( st->m_StepsType, dc );
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if( pSteps )
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return pSteps->GetTopScore(card);
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else
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@@ -14,7 +14,7 @@
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#include "PlayerNumber.h"
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#include "GameConstantsAndTypes.h"
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#include "Grade.h"
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#include "Steps.h" // TODO: remove this dependency!
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class Steps;
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class StyleDef;
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class NotesLoader;
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class LyricsLoader;
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@@ -254,7 +254,6 @@ public:
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bool IsNew() const;
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bool IsEasy( StepsType nt ) const;
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bool HasEdits( StepsType nt ) const;
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Steps::MemCardData::HighScore GetHighScoreForDifficulty( const StyleDef *st, MemoryCard card, Difficulty dc ) const;
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bool NormallyDisplayed() const;
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bool RouletteDisplayed() const;
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int GetNumNotesWithGrade( Grade g ) const;
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