syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods() [Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric [ScreenGameplay] looking into places to put loading of replay data, perhaps? [elsewhere] lots of cleanup, and I'm sure there's lots more to be done. add a todo to ProductivityHelpers.
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@@ -97,9 +97,7 @@ static LocalizedString COLLECTING_SAMPLE( "ScreenSyncOverlay", "Collecting sampl
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static LocalizedString STANDARD_DEVIATION( "ScreenSyncOverlay", "Standard deviation" );
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void ScreenSyncOverlay::UpdateText()
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{
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//
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// Update Status
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//
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vector<RString> vs;
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if( g_bShowAutoplay )
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@@ -126,14 +124,12 @@ void ScreenSyncOverlay::UpdateText()
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{
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AdjustSync::GetSyncChangeTextGlobal( vs );
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AdjustSync::GetSyncChangeTextSong( vs );
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}
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}
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m_textStatus.SetText( join("\n",vs) );
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//
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// Update SyncInfo
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//
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bool bVisible = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType != SongOptions::AUTOSYNC_OFF;
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m_textAdjustments.SetVisible( bVisible );
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if( bVisible )
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