syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods() [Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric [ScreenGameplay] looking into places to put loading of replay data, perhaps? [elsewhere] lots of cleanup, and I'm sure there's lots more to be done. add a todo to ProductivityHelpers.
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@@ -177,6 +177,7 @@ protected:
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virtual void SaveStats();
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virtual void StageFinished( bool bBackedOut );
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void SaveReplay();
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//bool LoadReplay();
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bool AllAreFailing();
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virtual void InitSongQueues();
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