syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods() [Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric [ScreenGameplay] looking into places to put loading of replay data, perhaps? [elsewhere] lots of cleanup, and I'm sure there's lots more to be done. add a todo to ProductivityHelpers.
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@@ -2811,6 +2811,12 @@ void ScreenGameplay::SaveReplay()
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}
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}
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/*
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bool ScreenGameplay::LoadReplay()
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{
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// Load
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}
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*/
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// lua start
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#include "LuaBinding.h"
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