syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods() [Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric [ScreenGameplay] looking into places to put loading of replay data, perhaps? [elsewhere] lots of cleanup, and I'm sure there's lots more to be done. add a todo to ProductivityHelpers.
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@@ -75,6 +75,7 @@ TapNoteScore PlayerAI::GetTapNoteScore( const PlayerState* pPlayerState )
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return TNS_W1;
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/*
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// handle replay data playback -aj
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if( pPlayerState->m_PlayerController == PC_REPLAY )
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{
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// ghost house
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