syncing changes from ssc svn, mostly.

[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
This commit is contained in:
AJ Kelly
2010-02-02 16:00:10 -06:00
parent 81b4011423
commit ca8f660c4f
12 changed files with 93 additions and 77 deletions
+1
View File
@@ -75,6 +75,7 @@ TapNoteScore PlayerAI::GetTapNoteScore( const PlayerState* pPlayerState )
return TNS_W1;
/*
// handle replay data playback -aj
if( pPlayerState->m_PlayerController == PC_REPLAY )
{
// ghost house