syncing changes from ssc svn, mostly.
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods() [Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric [ScreenGameplay] looking into places to put loading of replay data, perhaps? [elsewhere] lots of cleanup, and I'm sure there's lots more to be done. add a todo to ProductivityHelpers.
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@@ -19,9 +19,7 @@ public:
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void LoadFromMultiPlayer( MultiPlayer mp );
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virtual void HandleMessage( const Message &msg );
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//
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// Lua
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//
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virtual void PushSelf( lua_State *L );
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protected:
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