fix "ActiveAttackDisplay carries over into the next song even if the mod has ended"
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@@ -1192,7 +1192,7 @@ void GameState::RemoveActiveAttacksForPlayer( PlayerNumber pn, AttackLevel al )
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m_ActiveAttacks[pn].erase( m_ActiveAttacks[pn].begin()+s, m_ActiveAttacks[pn].begin()+s+1 );
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--s;
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}
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RebuildPlayerOptionsFromActiveAttacks( (PlayerNumber)pn );
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RebuildPlayerOptionsFromActiveAttacks( pn );
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}
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void GameState::RemoveAllInventory()
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