fix "ActiveAttackDisplay carries over into the next song even if the mod has ended"

This commit is contained in:
Chris Danford
2004-07-30 07:18:21 +00:00
parent 7255f15f9d
commit ca8e677ebd
3 changed files with 9 additions and 3 deletions
+1 -1
View File
@@ -1192,7 +1192,7 @@ void GameState::RemoveActiveAttacksForPlayer( PlayerNumber pn, AttackLevel al )
m_ActiveAttacks[pn].erase( m_ActiveAttacks[pn].begin()+s, m_ActiveAttacks[pn].begin()+s+1 );
--s;
}
RebuildPlayerOptionsFromActiveAttacks( (PlayerNumber)pn );
RebuildPlayerOptionsFromActiveAttacks( pn );
}
void GameState::RemoveAllInventory()