make ALLOW_DISABLED_PLAYER_INPUT cached
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@@ -16,13 +16,13 @@
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#define CODE( s ) THEME->GetMetric (m_sName,ssprintf("Code%s",s.c_str()))
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#define CODE_ACTION( s ) THEME->GetMetricM(m_sName,ssprintf("Code%sAction",s.c_str()))
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#define IDLE_TIMEOUT_SCREEN THEME->GetMetric (m_sName,"IdleTimeoutScreen")
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#define ALLOW_DISABLED_PLAYER_INPUT THEME->GetMetricB(m_sName,"AllowDisabledPlayerInput")
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#define UPDATE_ON_MESSAGE THEME->GetMetric (m_sName,"UpdateOnMessage")
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ScreenSelect::ScreenSelect( CString sClassName ) :
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ScreenWithMenuElements(sClassName),
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IDLE_COMMENT_SECONDS(m_sName,"IdleCommentSeconds"),
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IDLE_TIMEOUT_SECONDS(m_sName,"IdleTimeoutSeconds")
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IDLE_TIMEOUT_SECONDS(m_sName,"IdleTimeoutSeconds"),
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ALLOW_DISABLED_PLAYER_INPUT(m_sName,"AllowDisabledPlayerInput")
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{
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LOG->Trace( "ScreenSelect::ScreenSelect()" );
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}
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