working on mulitplayer
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@@ -1087,6 +1087,11 @@ CString Song::GetBackgroundPath() const
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return m_sSongDir+m_sBackgroundFile;
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}
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const CString& Song::GetSongDir() const
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{
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return m_sSongDir;
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}
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/* Get the first/last beat of any currently active note pattern. If two
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* players are active, they often have the same start beat, but they don't
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* have to.
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